252,898 Commits over 3,990 Days - 2.64cph!
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
Fixed roadside / riverside topologies dilating into road / river
Optimized some topology checks
Fixed missing bridges
Nuked a load of old prefabs
Fixing GameManger ExitToMenu issues
Added Reset methods for some Managers and PlayerComponents
WorldZones destroys Zones on Reset
Added proc building stuff.
Added powerline topology around powerlines
-managed to get an action happening, going through resource's so, onto being called on the agent, onto delivering an item to it.
Added rain weathersettings
Fix for BeforeEditorTab DrawStandardInspector NRE
WeatherSettings tweaks
Don't allow road slopes that would break the current Guinness world record
tweaked some jump animations
finished all of the 3rd person handcuff animations.
Added collider to high voltage pole
Better asset editor toolbar buttons (rename/copy/delete/select)
Removing redudant code in BeforeEditorResources
Second pass at better prefab and view handling for buildings/resources etc
Fixed some annoying layout issues
New roads WIP
Various improvements for the road and river terrain adjustments
Lots of prefab rebuilding or refactoring
Some more work on generic view/skin handling in BeforeEditor
BuildingSettings fixed to show config window
Added Incendiary ammo types!
Added incendiary rocket
Added explosive ammo
fixed seeing reload options menu when clipsize was 0
Forgot to submit graphics tweaks UI prefab
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Little BuildingView and Resource cleanup
Fixed a huge exploit with "cvarlist" console command
Added alpha cutoff range; alpha cutoff now visible in material inspector again
Better shader error detection
Moved twig skin lods to atlas texture, prefabs updated
Added LODs to some pieces that didnt have any to maximize the impact
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS