193,823 Commits over 4,079 Days - 1.98cph!

11 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
11 Months Ago
Add reason to "Unmounting addon X" message Attempt to fix weird Linux filesystem crash
11 Months Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
11 Months Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
11 Months Ago
Set a few culling convars to admin-only as changing them might cause problems
11 Months Ago
Merge from main
11 Months Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
marge from hackweek_renderlod_collapse
11 Months Ago
merge from 98579
11 Months Ago
merge from SkinViewFix
11 Months Ago
merge from ScrapHeliSpeedoFix
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from LootFix
11 Months Ago
Let's fix this properly. - ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows. - TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out. - CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).
11 Months Ago
Merge Bikes -> Aux2
11 Months Ago
Frontier Hazmat viewmodel
11 Months Ago
Block drag swaps of this sort: An item is dragged out of a stack-limiting container onto a stack of items which have an amount too high to go into the container. Fixes all but one item in the stack being destroyed. Unlike the previous fix, this version of the fix does NOT prevent right-click or hover looting one item from a stack into limited-stack containers.
11 Months Ago
Lods + bakedLOD textures/material
11 Months Ago
Revert 98139. This revert: - Fixes hover looting stacks of items into containers with an item limit less than the current amount on the stack. - Fixes the same issue for right-click looting. - Breaks drag-swapping two valid items between inventory and a container with an item limit less than the current amount on the stack (e.g. dragging a stack of engine components into a modular car engine slot that already has a component of a different tier - all but one item on the stack will be lost).
11 Months Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
11 Months Ago
Add convars to all of profiling analytics - profiling_server to enable / disable feature (instead of relying on if upload url is provided) - profiling_{feature} for each part we measure
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Fix unity hook not working by moving it from GameSetup -> Bootstrap
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
11 Months Ago
Rotor wash final distance and visual iteration.
11 Months Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
11 Months Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
11 Months Ago
Include "reserved" in serverinfo to see how many reserved slots are active Add `print_reserved_slots` to see how much time each reserved slot has left
11 Months Ago
Actually apply the fix for division by 0 :pensive:
11 Months Ago
Fix potential division by 0 when parsing MP3 files
11 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
11 Months Ago
removed unecessary gc alloc in construction socket tests
11 Months Ago
player update. setup chainsaw 3p anim set
11 Months Ago
Broken vendor travel Hardcoded turning radius
11 Months Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
11 Months Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
11 Months Ago
material improvements for storage warehouse
11 Months Ago
vendor truck wip model and basic materials
11 Months Ago
Added test fur trim setup to viewmodel
11 Months Ago
cherrypicking fishing_village_vendor_loadfix
11 Months Ago
Also include the screen border effect when in debug camera Minor cleanup