253,031 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Merge from ZoneResources
10 Years Ago
Fixed phrases not updating properly because of rogue tabs Added SpawnHandler warnings when AddInstance is called out of order Testing out server console utf encoding
10 Years Ago
Merge from SO V3 Units
10 Years Ago
-cleanup of branch -added new test resource made with editor
10 Years Ago
Asset listing tweaks
10 Years Ago
-tweaking and prettification
10 Years Ago
Triggers - don't create list objects until they're needed
10 Years Ago
Loadtime test
10 Years Ago
resaved out max scene
10 Years Ago
seperated the attack animations for the bolt rifle, so players can fire and hold the button down, and then let go to resume the bolt cycle action
10 Years Ago
FOR FUCK SAKE added missing shader to the loaded shader array FOR FUCK SAKE tweaked bouncer gloss to make it easier to read
10 Years Ago
scene backup
10 Years Ago
Touching flowers to try to fix weird stretching thing in editor
10 Years Ago
SoundManager error handling
10 Years Ago
Updates to the running hit calculation
10 Years Ago
Fixed ServerCycle error
10 Years Ago
stag metafile changes
10 Years Ago
Made ladder placement more tolerant of uneven surfaces ( like rocks ) Can place ladder even if no building permission
10 Years Ago
got rid of clovers adjusted flower lods
10 Years Ago
Fix stag footstep sound references
10 Years Ago
Turned shadow casting off on clutter flowers/clovers
10 Years Ago
BuildingBlock / Signage need to start disabled
10 Years Ago
Made low-quality LOD of roofs disappear again when getting close (temp fix)
10 Years Ago
Removed trigger-based nearby entity detection from camera Made conditional building black spawning use the LOD grid (now also affected by object quality slider) Made sign texture requesting use the LOD grid
10 Years Ago
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
10 Years Ago
Added optional unique param to ReorderableListDrawer, for unique lists
10 Years Ago
WIP updated Lion-El rig
10 Years Ago
- BeforeEditor updates, cleaning up tab setup a bit (removed title constructor bullshit) - A little more work on SpeciesSettings and the editor for them
10 Years Ago
Ladder placement orientation
10 Years Ago
textured roots and tree trunks for swamp court
10 Years Ago
Updated scene
10 Years Ago
Separated out shot selector
10 Years Ago
-cleanup
10 Years Ago
-Resources have a nice editor window for views now, with views being selectable per ResourceStates.
10 Years Ago
- Bouncer enemy work - Area0 work - BaseMovement now can be forced to use it's entity's forward direction instead of desired forward direction - Added shaders to forced include (wip fixing something)
10 Years Ago
Wooden Ladder item
10 Years Ago
Lets treat prefab/asset/unity files as binary - because merging them should never happen
10 Years Ago
Editor path fixes and Species creation
10 Years Ago
Resources folder cleanup. Updated BeforeEditor paths
10 Years Ago
SOv3 Units branch
10 Years Ago
Ladder trigger Ladder movement PlayerMovement dev scene Serverside held entities properly hidden in editor
10 Years Ago
Skipping FixAtlasMipLevels in D3D11; UpdateExternalTexture bug was disabling bilinear filtering permanently
10 Years Ago
Deleted some SE plugin inspector terribleness
10 Years Ago
- Setup Bouncer enemy prefab with new model - Area0 work
10 Years Ago
Don't force-initialize LOD grid when refreshed
10 Years Ago
Added object quality slider to F2 menu
10 Years Ago
Updated BeforeEditorBuildingTab asset editing and view creation.
10 Years Ago
backup
10 Years Ago
Mushrooms no longer collide with player movement
10 Years Ago
Removed deprecated inspector variable from spawn population