248,578 Commits over 3,928 Days - 2.64cph!

10 Years Ago
cleaned up skybox texture
zon
10 Years Ago
Started to unify flee and retreat.
10 Years Ago
Missing file
10 Years Ago
Strip server-only components on client build
10 Years Ago
Removed ConsoleSystem.ConvarChanged Updated ConvarWater to use new convar callback
10 Years Ago
Belt bar selection highlight
10 Years Ago
Added TextureUtil class along with TextureUtil.ReadCompressedPixels from Texture2D
10 Years Ago
checking in black male variant head and texture for alex to skin
10 Years Ago
Added 1st pass Ape taunt anim
10 Years Ago
Included a change that was omitted from the previous commit.
10 Years Ago
Fixed an exception occasionally thrown while assets are loading in the Unity editor.
10 Years Ago
Fixed error when playergui isn't loaded.
10 Years Ago
Scene2Prefab - optionally don't update unchanged scenes
10 Years Ago
Fixed Steam not shutting down properly.
10 Years Ago
Removed editor checksum debug log
10 Years Ago
Added terrain texture Bake replace request dialog
10 Years Ago
More layout width for the info fields in the F1 menu
10 Years Ago
created court main and ring shader with colour control, need to add vertex alpha component
10 Years Ago
Added world seed, size and checksum to system info
10 Years Ago
Forgot updated icon metas
10 Years Ago
Fixed legacyLevel2 not playing for petur Added control map channel indicator to splat icons
10 Years Ago
Fixed console not receiving input.
10 Years Ago
`Text` constructor now accepts a `Vector2F` position rather than `Vector2I`.
10 Years Ago
`Game.SetStage()` and overloads now return the new stage.
10 Years Ago
Hide vital warnings if they're not vital Show main vitals in inventory menu
10 Years Ago
Wait two frames between world generation steps to guarantee UI refresh
10 Years Ago
Terrain map extension refactor Reduced RAM usage by making some textures readonly once they're no longer required by the CPU Reduced RAM usage by never turning biome and topology data into textures Reduced VRAM usage by compressing the normal map at runtime
10 Years Ago
Fixed all chat being "text"
10 Years Ago
added lighting gradient colours to court controller for cloud city
10 Years Ago
Fixed background blur in dev scenes Fixed steamworks error on shutdown
10 Years Ago
Handle www error when downloading news images Handle retry connection error when missing server address Handle ConsoleSystem.Build when passed a null object
10 Years Ago
updated the some sound effect names so they match the other weapons
10 Years Ago
New island stuff.
10 Years Ago
Fixed terrain normal texture scene connections and updated metas
10 Years Ago
added dryfire anims and sounds for all of the weapons; fixed some clipping problems with the thompson reload added ironsight animations for the pump shotgun
10 Years Ago
Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime Added andre's changes
10 Years Ago
Converted terrain normal map bake to tangent space (shaders need updating) Made AssetStorage override previously stored PNGs
10 Years Ago
Custom island backup
10 Years Ago
Switched terrain normal textures to compressed tangent-space; updated terrain and water shaders
zon
10 Years Ago
AISense no longer adds redundant obstacles.
10 Years Ago
Changed output folder and exe name.
10 Years Ago
Confusing ConsoleSystem.Run refactor
zon
10 Years Ago
NPC movement no longer creates garbage.
zon
10 Years Ago
Option<T>.isEmpty no longer creates garbage.
10 Years Ago
[zombies] fixed some pathfinding quirks when moving too close to a wall
10 Years Ago
Backup
10 Years Ago
Craft queue info in blueprint list Right clicking blueprint cancels queue'd craft
10 Years Ago
Removed the preview camera - this will now share the same camera as gameplay
10 Years Ago
merge from main
10 Years Ago
Updated so that add_id is copied on build