248,579 Commits over 3,928 Days - 2.64cph!
Updated so that add_id is copied on build
NPC population logging now includes player count.
Updated powerbars, removed old UI, added light to game scene that can be set to the sun property in additive scenes
Added WIP ape taunt anim (source)
wm_ version of the pump shotgun.
NPC population is now logged just before respawning.
animations and sound effects all done for the view model pump shotgun
Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt
Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture
Enabled back blending between base normal map and splat detail normals (now fixed)
Updated to b21. Updated TOD it should now build!
Made rad town placement attempt upper bound more sane
Manual checkin - removed files don't seem to be automatically checked in.
- Added better spawn handling for player tribe
fixed super glowy net, set to 0.75 on emission on shader
added court wear shader to cloud city court (needs setting up ian?) tweaked material on other metals
changed light names in both wild west and cloud city courts both to "scene_light"
Fixed blurry steam avatars
Increased blueprint scrollwheel sensitivity
Experimented with additional compression after graphics serialization.
Fixed how AISense handles AIObstacleRedirect.
Basic player shit should sync.
Stripped the `Arcade` Unity project to its bare bones.
Forgot to check in the updated roof materials for stone roof
Added missing references finder util
Fixed a bunch of missing references
[racer] Made it possible to toggle the sidebar, recorded new demo.
radiation changes back in
Added grass to TestLevel because why not
Added grass to LegacyLevelTerrain
Fixed drag icons from belt bar not showing
Fixed belt bar movement on click/drag
Inventory menu selected items get unselected properly
Fixed inventory contents sometimes being all shirts
Optimized inventory network updates when moving +stacking items
Fixed AIObstacleRedirect merge problem.
set ring rotation to be more gyroscopic
Merged NPC steering changes.
Reverted grass shader delete
Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects)
Added missing prefab references to prefab scenes
Added second ranomized entrance to radtown_small (test)
Added third game manager (only used for decor if inside the editor)
Fixed all decor having stripped meshes inside the editor
tweaked sunshafts and bloom settings to be brighter and more yellow
[racer] Added a bar to the side panel to show the relative positions of cars.
tweaked cloud city gradient colours, smoothed outer ring.. made alpha on it more opaque. coloured middle ring more
Fixed sleeping bag options not showing if locked by timer
Fixed sleeping bag not renaming is name is long/short
Made spawn in sleeping bag spawn in the right sleeping bag
Fixed sometimes respawning where you died
Removed banner, show game wins
Internal builds now target API version `a7cae718-5beb-4d0f-aa76-5b40620ed4a1`.
Proper item description translations
Fixed translations breaking newlines