248,583 Commits over 3,928 Days - 2.64cph!

zon
10 Years Ago
Switched steering back to 3D. Fixed AIObstacleMesh collision detection.
10 Years Ago
Fixed terrain splat apply to allow arbitrary texture sizes
10 Years Ago
Rendersettings can be stored in court controller prefab and restored when loading a scene as additive
zon
10 Years Ago
Improved steering interest, danger, and obstacle intensities.
10 Years Ago
Updated phrases
10 Years Ago
meta files
10 Years Ago
removed html folder
10 Years Ago
Organised UI prefabs
10 Years Ago
merged changes from main
10 Years Ago
Organising cs files
10 Years Ago
Scene updates to reflect SplatOverlay rename
10 Years Ago
Missing files.
10 Years Ago
Terrain files.
10 Years Ago
Cleanup
10 Years Ago
Client idefs
10 Years Ago
merged changes from main
10 Years Ago
Testleveltrees & mats.
10 Years Ago
Fixed warning in standard terrain shader gui Added back base normal override along with vertical flip toggle (terrainpaint) for testing Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
zon
10 Years Ago
NPC steering is now two dimensional.
10 Years Ago
deploy / fire / holster animations for the pump shotgun.
10 Years Ago
Item splitter ui Fixed buttons highlighting when not mouse over Fixed blueprints initial order/info
10 Years Ago
forgot to add...
10 Years Ago
Terrain mats
10 Years Ago
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains Reverted back to detail normals; blending with terrain normal needs work Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates Fixed d3d9 compilation errors in water shader
10 Years Ago
Now sends shit to players proper. Also tidied menu hide logic etc.
10 Years Ago
Changed default ball size and trail, switched to new ball mesh, changed spline type for ball movement, added ball initial velocity
10 Years Ago
filling in skybox diffuse, changed name to correct name
10 Years Ago
[racer] Front tyres are visible again.
10 Years Ago
Re-enabled scissor rect for lines.
10 Years Ago
Merge branch 'master' into drawlines-refactor
10 Years Ago
Basic mitering implemented. Can get very pointy.
10 Years Ago
First pass of new ball mechanics
10 Years Ago
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Line rendering is functional again.
10 Years Ago
tweaked ball colour per scene, changed DOF
10 Years Ago
SelectedItem panel hide/show Right dragging drags one from stack Middle dragging drags half from stack
10 Years Ago
Updated ball test
10 Years Ago
Added Ape 'smash' special move
10 Years Ago
merge from main
10 Years Ago
rad changes
10 Years Ago
Fixed player eye position not always updating Fixed not stopping looting when moving away Fixed items being lost by moving into non existant slots Added loot panel
10 Years Ago
adding brick textures for dan
10 Years Ago
New line rendering system is almost working.
10 Years Ago
added new ball with shader where you can set the colour for each segment and dividing line, added to cloud city env. Tweaked ring rotation speeds to be much slower, added middle ring (might need to tweak mesh), fixed DOF on main camera
10 Years Ago
UI Scaling tweaks
10 Years Ago
Updated optimisation settings on Ape_win_02
10 Years Ago
Fixed god rays being invisible
10 Years Ago
Main menu stuff
10 Years Ago
merge fix