248,576 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Added removemoderator Added removeowner
zon
10 Years Ago
AIDanger intensity can no longer be higher than AIObstacle intensity.
10 Years Ago
ban.banid commands now respond with confirmation + information if already banned Added unbanid <steamid> Tweaked network lerp Fixed ForcePositionTo not having the intended effect
zon
10 Years Ago
NPCSteering no longer ignores obstacles approached from above or below.
10 Years Ago
Added parallax to atlas terrain shader highest quality mode Added "Apply" button to TerrainSplatMapInspector; will write currently assigned spat/control maps into terrain's alphamaps (meant for import & edit) Got legacy terrain shader (8 splat), and procedural terrain shaders, ready for real-time editing avoiding addpass Switched TestLevel to atlas-based legacy terrain shader (8 splat); added TerrainPaint scripts for real-time editing Swizzled TestLevel splat/control maps to match procedural (aka standard) atlas ordering Replaced the barely noticeable splats thumbs with icons to terrain edit inspector; for quicker splat identification and selection (may be customized by the artists) Pushed my terrain code into andre's closet (just a couple files)
10 Years Ago
Missing deletes
10 Years Ago
Updated Lidgren to latest Tweaked variables
10 Years Ago
fixed bug with tap strafing causing massive amount of footsteps being spawned.
10 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
zon
10 Years Ago
Waypoint.CreateRandom now tries to pick using TerrainFilter and falls back to an unfiltered point.
10 Years Ago
Fixed bug in OnEnteredVisibility
10 Years Ago
Missing files for new sound system?
10 Years Ago
UI tweaks, GameOptions skeleton suff
10 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
10 Years Ago
HTML removal fixes
10 Years Ago
Started working on implementing a transformation stack.
10 Years Ago
Stripping out coui
10 Years Ago
Stripping out coui Added VariableRefrence
zon
10 Years Ago
AISense debug gizmos now show overlapshere casts.
10 Years Ago
Sprites now use `Vector2f` for positions rather than `Vector2i`.
10 Years Ago
Prefixed native calls to prevent accidental usage in the future
10 Years Ago
finished floating_city court textures, combined all meshes
bot
10 Years Ago
Linux Build 483
bot
10 Years Ago
LinuxDS Build 267
10 Years Ago
Added Ape Lose anim
bot
10 Years Ago
OSX Build 316
bot
10 Years Ago
Windows Build 254
10 Years Ago
Fixed NWVars and GlobalVars default value not working
10 Years Ago
Bush performance tweaks
10 Years Ago
[racer] Now using the new global transformation system to implement a moving camera.
10 Years Ago
Fixed a few bugs with the new global transformation system.
10 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
10 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
10 Years Ago
Fixed `TransformElementHeader.Scale` not being set.
10 Years Ago
Added `Graphics.Translation` and `Graphics.Offset`.
10 Years Ago
Replaced SceneAsset with AssetStorage (Rust backport) Rebuilt maps in island-0001
10 Years Ago
Made terrain map bakes store PNGs instead of Unity assets
10 Years Ago
OnEnteredVisibility bug (bill) Network CreateEntity bug
10 Years Ago
char03TENN15 wip mesh textures and sculpt.
10 Years Ago
Documentation updated during deployment build a9171e3a-681b-4646-a4a4-a014cab16313.
10 Years Ago
Documentation updated during deployment build a9171e3a-681b-4646-a4a4-a014cab16313.
10 Years Ago
More documentation.
10 Years Ago
More documentation.
10 Years Ago
Tweaked summit altitude
10 Years Ago
Started documenting the `ResourceLibrary` wrappers, resources now unambiguously are located with single strings rather than an array of path segments.
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from bushes-everywhere
10 Years Ago
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder) Fixed random scale not being applied to tree meshes that spawn via network Increased the random scale range on all bushes
10 Years Ago
Documentation updated during deployment build f623b479-99b8-4c79-a271-642f10deddb9.
10 Years Ago
Documentation updated during deployment build f623b479-99b8-4c79-a271-642f10deddb9.