248,622 Commits over 3,928 Days - 2.64cph!
Simple non-SO move to location.
Fixed floor triangle having a square collider (thanks hamiltonfed)
Updated Lidgren
Testing different lerp method for player positions
Server uses auth tickets sent from clients.
Server uses auth tickets sent from clients.
Merge branch 'master' of github.com:Facepunch/arcade
the commit.
Merge branch 'master' of github.com:Facepunch/arcade
the commit.
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
[memory_dungeon] more combat, enemy and weapon hp and death
[memory_dungeon] more combat, enemy and weapon hp and death
added int versions of Min and Max to Mathf
added int versions of Min and Max to Mathf
Fixed underwater fog being slightly visible above water
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
Zeroed the testlevel water.
Fixed another bug with proxy method generation.
Fixed another bug with proxy method generation.
Fixed proxy method generation.
Fixed proxy method generation.
Fixed root game object not being set correctly.
Fixed root game object not being set correctly.
Loadtime reporting, current screen reporting, crafting reporting
Proxy class generation can now include inheritance.
Proxy class generation can now include inheritance.
Fixed first person camera position not matching player head position when ducked
Other proxy types are now used for members in generated proxy type definitions.
Other proxy types are now used for members in generated proxy type definitions.
New view model rock material added.
Fixed player being able to unduck into other colliders
Implemented basic Bindable proxy instance class generation.
Implemented basic Bindable proxy instance class generation.
Reverted some code that was mistakenly staged.
Reverted some code that was mistakenly staged.
About to implement Bindable proxy generation.
About to implement Bindable proxy generation.
Deleting cfg folder added by Scott
Log connections, disconnections with Google
Making snapshots on respawn a bit more predicatble so we can show loading screens
protocol++
Fixing some bugs with detection
Adding Google Analytics test
updated vm hammer hit anim & added 'strike' anim event
Fixed stone hatchet - good job dyngnosis on reddit, you win
Give items back on cancelling craft
Cancel crafting on die