248,622 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Refactored the JS game instantiation process.
10 Years Ago
Refactored the JS game instantiation process.
10 Years Ago
Tweaked underwater effects
10 Years Ago
Fixed sleep inside spectator exploit
10 Years Ago
Fixed hazmat suit making the player invunerable
10 Years Ago
Stag, Bear, Boar now use their real ragdolls Deleted UnityVS files committed by Scott Made ViewmodelBob smoother, no snapping between states Fixed boltrifle ironsights hold position being massively off (for real this time) Toned down rock hit screen shake Upped max texture resolution on 729 textures
10 Years Ago
Fixed physics / metabolism water level being higher than the water plane
10 Years Ago
Moved mouse interaction with Unity Controllers over to a custom implementation, which solved all the problems we were facing with the uGUI based approach.
10 Years Ago
10 Years Ago
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
10 Years Ago
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
10 Years Ago
Fixed supply drop not dropping
10 Years Ago
Tweaked underwater fog
10 Years Ago
Ragdolls for boar, bear, stag Tweaked player ragdoll (should fix LOD issues)
10 Years Ago
Fixed players sometimes spawning inside objects
10 Years Ago
Project files are no longer amended if no changes are necessary.
10 Years Ago
Project files are no longer amended if no changes are necessary.
10 Years Ago
Added support for single-precision floats in bound members.
10 Years Ago
Added support for single-precision floats in bound members.
10 Years Ago
updated player rock attack to better match timing of viewmodel
10 Years Ago
Added triangular floor peice Wolf meat is now proper cookable
10 Years Ago
[memory_dungeon] enemies flip back face down after attacking
10 Years Ago
[memory_dungeon] enemies flip back face down after attacking
10 Years Ago
Made ores spawn everywhere (at least for the time being)
10 Years Ago
Just merging these things that seem to want changing :P
10 Years Ago
Terrain shading debug props.
10 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
10 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
10 Years Ago
added an int version of Clamp to Mathf
10 Years Ago
added an int version of Clamp to Mathf
10 Years Ago
[memory_dungeon] removed the blink when item added to inventory
10 Years Ago
[memory_dungeon] removed the blink when item added to inventory
10 Years Ago
[memory_dungeon] made apples replenish hunger
10 Years Ago
[memory_dungeon] made apples replenish hunger
10 Years Ago
TREEEEEE
10 Years Ago
speedtree gief wind plox
10 Years Ago
REALLY PLASTIC IS THIS HOW YOU GONNA PLAY ME?
10 Years Ago
Missed some bits because aaaah fuck you beta 4 and your random folders.
10 Years Ago
Updated TOD, trees, whale. Water.
10 Years Ago
Treeeeees
10 Years Ago
10 Years Ago
Trees and whales
10 Years Ago
Normal road vertex done.
10 Years Ago
Bindings generation now amends project files to include the generated source files.
10 Years Ago
Bindings generation now amends project files to include the generated source files.
10 Years Ago
adjusted the attack animation so it hits the center of screen
10 Years Ago
prefabs for the salvaged hammer and its various fx
10 Years Ago
salvaged hammer is all done;
10 Years Ago
Decreased grass vertex count (performance test)
10 Years Ago
updated vm melee weapon anim contact points, reactions,events & controllers