193,717 Commits over 4,079 Days - 1.98cph!
Removed hight quality metal requirement for crafting/repairing sled
Changed default nudity to pixelated
Fixed bug causing rangefinders to disappear when removed
Disable HL2 avoidance system from making NPCs invisible
Fixed crashes related to shadow rendering
Added a callback to game.CleanUpMap to defer it until end of tick
Use it in the base game
Do not cleanup env_soundscape_proxy entities
This breaks soundscapes, and other soundscape entities are already not cleaned up
Added a rangefinder to the binoculars
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some fixes to Harbor1 island placement
harbor2 backup
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
Fixed bug with camera when equipping MD.
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Added tooltips when you over over the item in the list
Fixed some final layout bugs
Removed a bunch of excess code in the old markers
Ensured listing phrases are translated
Rebuild phrases
Reset listings colour based on stock
Set dressing harbor2 progress
added a rusted up broken variant of the scientist turret for set dressing
Removed the blend value cap
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
Stopped vendors from caching current machine - forces a refresh on clicking
Vendors now aware of the total amount of machines
excavator yaw prefab, disabled renderer batching on props onboard
Revert files I shouldn't have pushed
Fixed electrical deployables being offset when placed
Set dressing harbor2 progress
Remove TransformHasMoved override that was causing parented kinematic items to disappear when leaving their initial network group
merge from metal_detector
merge from backpack_inventory_debug_tools
merge from ent_physics_debris
Fix fishing not working
Fixed exception when changing servers (PopulateShelters)
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.
Remove ChineseLantern_emissive2.psd meta file
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles
Any colliders were kept on the Physics Projectiles layer
Affected projectiles:
40mm_grenade_he
rocket_basic
rocket_heatseeker
rocket_hv
rocket_smoke
TorpedoStraight
sam_ammo
Dragon launcher is now compatible with viewmodel camera
Fixed non-matching condition amount
Fixed spear being listed as stone spear skin, now wooden
Fixed weapons staying visible while gesturing
Fade in/out menu background overrides
Fix pooling issue with zone name labels for the map
Fix shader error in StandardMap