125,372 Commits over 4,171 Days - 1.25cph!

3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Disable daisy chaining restrictions, daisy chained containers will now always receive their appropriate split regardless of the state of the container before them in the chain
3 Years Ago
Fix pegs not being shown when swapping a weapon
3 Years Ago
merge from main
3 Years Ago
Tunnel LOD/COL progress Scene2prefab
3 Years Ago
Working thick transmission model; moved to specific shader set (Rust/Standard Transmissive)
3 Years Ago
Skin bundle update
3 Years Ago
reduce update sends
3 Years Ago
merge from lookat
3 Years Ago
merge from main
3 Years Ago
ghost and outline fixes and improvements. tidy up.
3 Years Ago
subtracting 79950 - 79895 PZTMissingFaceFix
3 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb
3 Years Ago
merge from industrial
3 Years Ago
merge from rf_streamer
3 Years Ago
merge from PZTMissingFaceFix
3 Years Ago
Don't show attack heli health info while player is mounted
3 Years Ago
Update spawn list minicopter convar name
3 Years Ago
Stop hitting yourself
3 Years Ago
Fixed gun turret rotation local vs. world space. other minor fixes.
3 Years Ago
Censor the frequency display on RF Transmitter item icons when streamer mode is active (displays xxxMHz) instead
3 Years Ago
Fix autoHover again
3 Years Ago
Fix client/server issues
3 Years Ago
Fix autohover affecting every heli
3 Years Ago
Merge Main -> AttackHelicopter. +manifest rebuild
3 Years Ago
Added zoom to gunner cam (RMB). Any mountable can now process local client inputs using LocalInput method (not just computer stations).
3 Years Ago
Industrial conveyor will now attempt to fill any existing stacks in an output container before making a new stack
3 Years Ago
Ensure filter dialog still exists when receiving buffer info
3 Years Ago
Fixed conveyors set to AND mode incorrectly starting a transfer if there were multiple stacks of the same filtered item in an input container
3 Years Ago
Prevent keybinds running when renaming a shot Added an interaction blocker underneath the demo UI to prevent any mouse interaction with game UI
3 Years Ago
Attack heli gunner UI work + gun status networking
3 Years Ago
Scene tweaks Scene2prefab
3 Years Ago
Fixed broken intensity on flickering lights
3 Years Ago
Optimized LOD distances on a bunch of objects old and new Disabled shadow casting on some small and flat objects Other optimization tweaks
3 Years Ago
Disabled shadow casting on decals
3 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
3 Years Ago
Further reduced variants by nuking a couple of unused keywords (metal/spec)
3 Years Ago
Thick transmission WIP
3 Years Ago
Fixed terraiun collision triggers
3 Years Ago
Switched to a more optimal data type for instance data
3 Years Ago
Bug fixes, hooking renderer culling into the system
3 Years Ago
Horse double saddle lods materials and prefab setup
3 Years Ago
wip lookat refactor/testing
3 Years Ago
Fixed missing face for real this time, preserving all functionality.
3 Years Ago
Drone's range 250m -> 500m
3 Years Ago
ferry sky bridge set LODs/Colliders and prefabs Level update
3 Years Ago
NMS scene progress
3 Years Ago
reordering
3 Years Ago
Improvements to renderer culling
3 Years Ago
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.