125,374 Commits over 4,171 Days - 1.25cph!

3 Years Ago
Tidy up, debug info, memory usage
3 Years Ago
merge from ui_scaling_2 - Fixed computer station UI missing scaling component
3 Years Ago
Rough hook up to HiZ culling system.
3 Years Ago
restoring 79956 on the correct branch this time (79950 - 79895)
3 Years Ago
Window snapping, fixed bug with spill over.
3 Years Ago
initial basic tests
3 Years Ago
merge from easter 2023
3 Years Ago
touched v_eoka_pistol - animation troubleshooting
3 Years Ago
merged from pistol_slide_states
3 Years Ago
groupshared optimizations
3 Years Ago
Enforce cap, add a small animation
3 Years Ago
Prevent the map hotkey getting spammed into the map marker input field when the field is selected (trims the final character of the input field if it matches the map hotkey until that hotkey is released)
3 Years Ago
Team map marker support, including compass
3 Years Ago
Fix fov issues
3 Years Ago
First pass on pings
3 Years Ago
Fixed computer station UI missing scaling component
3 Years Ago
Simplified how the system works a lot, fixed alignment issue.
3 Years Ago
Show the changeset in the server browser when on staging and the changeset doesnt match the client version
3 Years Ago
Add changeset to server tags "cs{changeset}"
3 Years Ago
Pool MemoryStream when serializing, only log json of events in the editor
3 Years Ago
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3 Years Ago
Log when entities are repaired with a hammer, log the materials used in the repair bench
3 Years Ago
Fixed transmission in blendlayer
3 Years Ago
Move helper methods to seperate .cs file Only submit stats from official servers
3 Years Ago
Change quarry to aggregate item amounts & add OnNPCVendor implementation
3 Years Ago
Merge from main
3 Years Ago
Cleaning shaders for bug that was already fixed
3 Years Ago
Use seperate interval for performance on server (1 min)
3 Years Ago
Added transmission to standard blendlayer shader set and tweaked transmission shader lods
3 Years Ago
Fixed shadow handling in transmission, can be made available in any standard shader now; nuked specialized transmission shaders
3 Years Ago
Merge from main -> gameplay_metrics
3 Years Ago
Test setting affinity manually for 7950x3d & set process priority to high
3 Years Ago
Show first three letters of a map marker label on compass
3 Years Ago
Merge from industrial
3 Years Ago
Adjust cave lift trigger hurt volume to hopefully prevent false positives
3 Years Ago
Merge from main
3 Years Ago
Splitting instances into buckets to save on memory
3 Years Ago
Temporarily buff satchel damage whilst the damage reduction bug is investigated
3 Years Ago
Added profiling. #if editor
3 Years Ago
merge from deployables_layer_fix
3 Years Ago
merge from main
3 Years Ago
Fixed NRE when inserting an RF item into a dropbox storage
3 Years Ago
More input handling, only allow one marker to be selected at a time
3 Years Ago
Input handling, when the text box on the marker edit UI gains focus the map will stay open (since we need keyboard input) The map will close the next time the player presses the map key
3 Years Ago
Replicate access to the turret held item to the client
3 Years Ago
Fixed BaseProjectile GetAvailableAmmo() returning capacity instead of contents, when player is null
3 Years Ago
Initial label support, needs input handling
3 Years Ago
Merge from main
3 Years Ago
Add "Tools/Find/Find Repair items with 1 cost" debug tool
3 Years Ago
Attack heli placeholder gun turret update