137,932 Commits over 4,474 Days - 1.28cph!

1 Year Ago
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects. (This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
1 Year Ago
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
1 Year Ago
Merge from main
1 Year Ago
Fix player model issues
1 Year Ago
Merge from parent (stomp player_model)
1 Year Ago
Fix drumkit.deployed and waterbucket.worldmodel changes
1 Year Ago
Compile fixes, regenerate PlayerAnimation controller
1 Year Ago
Merge from main (stomped PlayerAnimator and BaseMountable)
1 Year Ago
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
1 Year Ago
Protobuf codegen
1 Year Ago
Update protobuf codegen tool to always include enums even if default value (they aren't really used in codebase but better to be safe)
1 Year Ago
Merge from main
1 Year Ago
Merge from gesture_cancel_fix
1 Year Ago
Force the endGestureLoop trigger to false when starting a trigger, fixes it sometimes getting left on if the player cancels a looping gesture while the gesture is beginning
1 Year Ago
Fixed horses not being able to pass through holes in terrain
1 Year Ago
Add timer for how long each warmup scene takes to build
1 Year Ago
Merge from main -> protobuf_skip_default_fields
1 Year Ago
Add output scenes path to scene collection prefab
1 Year Ago
Switch scene warmup to use the path of scenes instead of SceneAsset so we don't need empty scenes commited in plastic
1 Year Ago
Add output scene path to `ignore.conf` so plastic doesn't commit 1GB every time warmup scenes are rebuilt
1 Year Ago
Delete warmup scenes
1 Year Ago
Update ignore.conf with demos & favorites.cfg
1 Year Ago
Move scenes to an "Output" subfolder
1 Year Ago
Commit empty versions of warmup scenes
1 Year Ago
Merge from main
1 Year Ago
Add "build warmup scenes" to the asset build pipeline (adds 5% to build time)
1 Year Ago
Recreate warmup scenes
1 Year Ago
Added warmup collection scene "WarmupScenes"
1 Year Ago
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes Add tool to bulk update all warmup scenes with latest version of each prefab - recreate the output scene instead of loading it when running to cut export times in half
1 Year Ago
Slight refactor & comments added
2 Years Ago
Merge from main -> scene_warmup
2 Years Ago
Make SWEP:Think not run before NextAttack in singleplayer This mimics SWEP:Think's behavior in multiplayer. Call TOOL:Holster and Deploy when switching tools clientside This was done when using gmod_tool serverside only, it is now done when gmod_toolmode changes both clientside and shared. Added 2nd return value to GM:CanArmDupe hook (Community Contribution) Fix util.StringToType "int" erroring with invalid inputs
2 Years Ago
First stage integration
2 Years Ago
cape cloth prefab setup
2 Years Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
2 Years Ago
exported wolf attack test anim
2 Years Ago
merge from main
2 Years Ago
Travelling Vendor Revisions -> Main
2 Years Ago
Fix bug causing vendor to just sell one item
2 Years Ago
assets gym scene wip
2 Years Ago
updated test scene
2 Years Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
2 Years Ago
Prototype custom networked root motion
2 Years Ago
pickaxe chain controller LODing
2 Years Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
2 Years Ago
corrected LODing on cloth controllers for ghostsheet
2 Years Ago
Heater static prefab lighting tweak
2 Years Ago
Prefab backup
2 Years Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
2 Years Ago
Merge from hood_and_cuffs