125,560 Commits over 4,171 Days - 1.25cph!

3 Years Ago
Crafter fx tweaks
3 Years Ago
Log server performance too & double check seperation between client & server stats
3 Years Ago
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3 Years Ago
Fix electric furnace not properly declaring input/output slots Fix storage adaptor lights flashing once when getting placed
3 Years Ago
Replaced placeholder FX on Crafter
3 Years Ago
Fixed subsequent storage adaptors in a chain of storage adaptors not flashing green when receiving items
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Added Shadow Scale Bias control (_LightProjectionParams.w) defaulted to 0.98
3 Years Ago
Enable fog when RC controlling an autoturret to show their range Scale up the autoturret's laser dot while RC controlling so it can be used as a crosshair
3 Years Ago
merge bush fix into htx
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
More compact format for ForwardTest shadow map and updated replacement shaders
3 Years Ago
Cleaned up the test
3 Years Ago
Added terrain and base core to depth gen + cleanup
3 Years Ago
Fixed bushes spawned through the decor system not casting any shadows
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
Allow conveyors to reach beyond a storage adaptor when looking for inputs, can now chain together multiple containers without need for a combiner Conveyors will stop looking for inputs if they hit a storage entity that is not an adaptor or another conveyor Conveyors will draw from a maximum of 16 containers per tick
3 Years Ago
Remove dryfire sfx event from start of v_semi_pistol@slide_back, fixes sfx playing when switching to an empty p17 or semi auto pistol
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
Added givebp convar to add a blueprint to your inventory for testing (eg. givebp hatchet)
3 Years Ago
Remove ragdoll layer from submarine parenting
3 Years Ago
Fixed pipes not getting disabled by LOD
3 Years Ago
Don't time out the filter fail/pass outputs, they'll stay on as long the filter has passed or failed and the conveyor is active
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Hooked up on/off lights on the conveyor
3 Years Ago
Storage adaptors now briefly flash red when they lose an item and flash green if they gain an item
3 Years Ago
Updated shadow gen to recognize foliage and others
3 Years Ago
Fix directional scroll
3 Years Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
3 Years Ago
WIP better directional display when in TC range on pipes
3 Years Ago
Fixed scroll direction on industrial pipes when holding pipe tool in TC range
3 Years Ago
Fixed xylobones C4-B4 pitch shift being 0.9 instead of 0.5
3 Years Ago
Fixed bass guitar incorrect wav file naming on B2, C3, and C#3. Assignments still need updating.
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
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3 Years Ago
Prop Spawn effect doesn't break other RenderOverrides
3 Years Ago
Clean up game .vpc scripts Folder placement fixes Added Panel:SetTextSelectionColors for RichText panels Also made Panel:SelectAll/SelectNone/CutSelected/CopySelected work on RichText Also rearranged panel-specific functions to be closer together (should probably be separate file) Do not reset lua_error_url to empty string anymore
3 Years Ago
Fix for light proj params shader const not being updated when shadows are off
3 Years Ago
Merged the geometry of room modules
3 Years Ago
Create README.md
3 Years Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
3 Years Ago
Default scr_centertime to 5 Fixed certain old addons failing to extract with steamworks.DownloadUGC Should also improve memory usage during extraction. Fixed a crash on malformed maps to do with overlays on displacements remove .md from LFS Update TTT Language files Remove non existent arguments from SetNWInt
3 Years Ago
placement test wip
3 Years Ago
Improved stability
3 Years Ago
- Only log client performance when in server - Reuse lists