137,932 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Merge from force_mount_opt_out
2 Years Ago
merge from admin_panel_fix
2 Years Ago
Merge from surrender_gesture_warning
2 Years Ago
merge from improve_underwater_dropped_items
2 Years Ago
Merge from main
2 Years Ago
merge from conversation_canceldistance
2 Years Ago
merge from firemode_improvements
2 Years Ago
merge from aug_2024_meshlod
2 Years Ago
merge from lodleveldisplay_update
2 Years Ago
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
2 Years Ago
Fixed bike passenger eye rotation bug (introduced in 100729)
2 Years Ago
Change convar name of surrender gesture
2 Years Ago
Bike passengers now use the same camera roll code as the driver
2 Years Ago
Add a gizmo to ZiplineTargets
2 Years Ago
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
2 Years Ago
Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
2 Years Ago
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
2 Years Ago
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
2 Years Ago
Progress backup
2 Years Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
2 Years Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate
2 Years Ago
Remove unused field
2 Years Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
2 Years Ago
Merge from vm_rotate_around_modifier (includes changes from main)
2 Years Ago
Expose a viewmodel sway rotateAroundMuzzlePoint slider, should be a simpler approach than exposing a new transform Defaults to 1, will adjust at what point along a VM's length it will be rotated around when turning the camera Reducing this value will make the weapon rotate differently, preventing clipping Also improved some math in here for an extremely marginal performance gain
2 Years Ago
Fixed ground effect rocks particle effect playing all the time on helicopters: - Minicopter - Attack Helicopter - Scrap Helicopter - CH47 - Patrol heli
2 Years Ago
S2P everything
2 Years Ago
Fix arctic research base not having S2P label
2 Years Ago
Add logging
2 Years Ago
Optimized generation speed for hill cliffs
2 Years Ago
Rename HLOD setting
2 Years Ago
Added missing outputs to func_healthcharger in the .fgd Also remove duplicate ClearAllOutputs from the FGD
2 Years Ago
HL2 map categories are done by name garrysmod/pull/2091 Improve map NPC name detection further util.StringToType supports "boolean" and "number" types Added player_manager.GetPlayerClassTable (Community Contribution)
2 Years Ago
Blue variant + texture tweaks
2 Years Ago
Travelling Vendor Revisions -> Main
2 Years Ago
Phrases rebuild Adjusted default steering smoothing
2 Years Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
2 Years Ago
Added an icon for equip hood radial menu option
2 Years Ago
swaymuzzle tweaks
2 Years Ago
edited blunderbus 3p aim anim so the gun is held correctly
2 Years Ago
3p mask updates
2 Years Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
2 Years Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
2 Years Ago
some chain material setups
2 Years Ago
fixed wrong rotation constraint axis being used for one of the limits
2 Years Ago
basic gizmos on constraints
2 Years Ago
Added "Emission Fresnel" options to standard specular shader
2 Years Ago
fixed length modifier and gravity on capes
2 Years Ago
cape cloth material
2 Years Ago
ghostsheet setup, split bone controllers for better collision control