reporust_rebootcancel

129,587 Commits over 4,140 Days - 1.30cph!

38 Days Ago
Missing tag on pressed calls
38 Days Ago
merge from new_menu
38 Days Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
38 Days Ago
merge from main
38 Days Ago
Rug variants for floating cities
38 Days Ago
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38 Days Ago
merge from nametag_clipping_fix
38 Days Ago
Move useJobs into client code
38 Days Ago
rpg viewmodel anims updated
38 Days Ago
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38 Days Ago
merge from centralized_mutes
38 Days Ago
merge from spraycan_infiniteammo
38 Days Ago
merge from no_build_zone_height_visual
38 Days Ago
merge from reenable_scrappy_damagefx
38 Days Ago
merge from autosave_paintings
38 Days Ago
merge from nametag_clipping_fix
38 Days Ago
Resolve merge UI conflict
38 Days Ago
fix server compile
38 Days Ago
Merge from parent (with UI conflict)
38 Days Ago
UI prefab update before fixing merge conflicts
38 Days Ago
fixed legacy gate missing damage volume
38 Days Ago
Update: BaseRaidBench - record run name in results Next up to setup variable-player runs. Tests: ran the scene
38 Days Ago
Merge from main
38 Days Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
38 Days Ago
Merge from viewmodel_workshop_fix
38 Days Ago
Fixed guitar rendering twice in workshop skin uploader
39 Days Ago
Merge from main
39 Days Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
39 Days Ago
Adjust shadow fade transition
39 Days Ago
Foliage assets bake
39 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
39 Days Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
39 Days Ago
Merge from lighthouse_ladder_climb_fix
39 Days Ago
Merge from censorship_cubes_alt_look
39 Days Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
39 Days Ago
Remove optimized loading from the experimental options menu
39 Days Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
39 Days Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
39 Days Ago
merge from new_menu
39 Days Ago
Skin viewer framing tweaks, added discord trophy
39 Days Ago
Merge from fix_paste_stability -> main
39 Days Ago
Fix typo
39 Days Ago
Fix stability not being updated when a base is pasted with copy paste commands
39 Days Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
39 Days Ago
merge from qol_print_queues -> main
39 Days Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
39 Days Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
39 Days Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
39 Days Ago
Item modal new design Fixes
39 Days Ago
Merge from parent