reporust_rebootcancel

129,585 Commits over 4,140 Days - 1.30cph!

38 Days Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
38 Days Ago
Made sails easier to interact with.
38 Days Ago
Removed TSSAA post effect from the skin viewer, breaks it Fixed nre when opening frog boots
38 Days Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
38 Days Ago
WIP on lighting settings for workshop screenshots
38 Days Ago
Fixed right clicking while dragging a gesture breaking everything
38 Days Ago
Gesture reset button styling
38 Days Ago
Centered gesture wheel Fix soft mask fading bottom items
38 Days Ago
Fixed gesture menu not showing up + an nre when dragging empty widgets
38 Days Ago
merge from new_menu
38 Days Ago
Load skin viewer in a prefab rather than using a scene Removed the sky from the scene, not needed
38 Days Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
38 Days Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Rin
38 Days Ago
Removed duplicate gibbable script
38 Days Ago
Fix more meshes missing R/W
38 Days Ago
Fix scientist shotgun reload sounds
38 Days Ago
Fixed some legacy skins not loading
38 Days Ago
Fix heavies walking into players
38 Days Ago
Consistent drag controls regardless of framerate
38 Days Ago
Fix shotgun location in hand
38 Days Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
38 Days Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
38 Days Ago
Fixed store extra items not working for untagged old items
38 Days Ago
Skin viewer: sleeping bag, SAP, revolver and python
38 Days Ago
Fixed old skins not loading
38 Days Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
38 Days Ago
Ensure hit entity isnt null first
38 Days Ago
Subtract 125654 breaks the whole game
38 Days Ago
merge from /main/nametag_clipping_fix
38 Days Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
38 Days Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
38 Days Ago
merge from new_menu
38 Days Ago
merge from main
38 Days Ago
Skin viewer: wellipets hat, rocket launchers, bandana
38 Days Ago
tugboat_rug_fix -> main
38 Days Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
38 Days Ago
Fixed bag opening modal nre
38 Days Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
38 Days Ago
Updated blend material on rugs
38 Days Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
38 Days Ago
Premium modal styling updates
38 Days Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
38 Days Ago
tugboat_rug_fix -> main
38 Days Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
38 Days Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
38 Days Ago
38 Days Ago
oil rig foot collision, lods
38 Days Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
38 Days Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
38 Days Ago
Merge from lightup_hazmat_codelock_pips