201,898 Commits over 4,171 Days - 2.02cph!
Merge Main -> PhysicsLayerRevamp
Instead of doing the Impostor camera culling layer switch in ImposterRenderer, turn Impostors on and off via PreProcess in the Imposter scripts instead
fix snowball gun inventory handling sounds
reapply present drop open/close sounds
candy cave entrance ambience
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Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
fix reverb in candy cave entrance
candy cave and present drop open/close sounds
missing changes from xmas music commit
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
Base of client & gameplay analytics
candy cave ambience & reverb settings
Merge Main -> PhysicsLayerRevamp
Handle UI for weapons that don't use ammo
menu videos xmas rotation update
Merge from detailshader_world
added weaponrack.showUI convar
Fixed issues with normals
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fixed santa sleigh weird altitude lerping
Updated burlap sack to Tom's Xmas sack
Added LookatTooltip.ForceClearGroupOptions() to reset the delay for showing multiple radial menu options text.
Reset the timer when targeting weapons on the rack so the "extra menu options are available" text doesn't appear when quickly hovering across different weapons.
adding AssetFolder.cs to main
wip UI, show weapon name + icon, ammo icon + count when hovering a weapon.
protobuf.
added a third version of the gun rack material, an inbetween of A and B
- added textures and material
- shares normals from B
Disabled LightEx from the bounce because potential timing desync
Made the alarm & bounce pulse.
Clipped the PFX prefab onto the ice throne.
"Take All" now prioritises holding the targeted weapon above the others.
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
Ice Throne/Vest/Mask - cine materials + prefabs
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Enable inside roots on all xmas dungeon exit prefabs
Subtract
77758, go back to refactor version
Reverted XmasExitEntranceCombo refactor due to broken triggers
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Added global.cleardroppeditems to clear all dropped items (for cinematic use)