193,207 Commits over 4,049 Days - 1.99cph!

3 Months Ago
Parent merge
3 Months Ago
Parent merge
3 Months Ago
LODStripper should now work with the Undo system
3 Months Ago
Updated anims to use actor's global avatars
3 Months Ago
Remove a debug toggle shield option that was accidentally left in
3 Months Ago
Fix NRE if no mask is applied to PoseTools window
3 Months Ago
Merge from demo_shot_improvements
3 Months Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
3 Months Ago
Parent merge
3 Months Ago
Avatar backups
3 Months Ago
Anim & timeline backups
3 Months Ago
Perfab updates/backup
3 Months Ago
Codegen
3 Months Ago
Parent merge
3 Months Ago
Merge from primitive
3 Months Ago
Parent merge
3 Months Ago
LODStripper script update - includes BurstCloth namespace
3 Months Ago
Mini crossbow can now be used with shields
3 Months Ago
Texture changes, scene backup
3 Months Ago
Moved materials and textures to media directory
3 Months Ago
Wallpaper 4k materials setup
3 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
3 Months Ago
Media directory + sav backup
3 Months Ago
Merge from lunar_new_year_2025
3 Months Ago
Update knight armour vest with new id to fix conflict (10287)
3 Months Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
3 Months Ago
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3 Months Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
3 Months Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
3 Months Ago
Impact iteration
3 Months Ago
Updated Lunar new year mask textures
3 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
3 Months Ago
Can build siege weapons on roads
3 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
3 Months Ago
Merge from main
3 Months Ago
primitive -> Aux2
3 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
3 Months Ago
Horses client side optimizations
3 Months Ago
Can open top siege tower door even if you are close to it
3 Months Ago
Added "starlayers" to env_skypaint in the FGD Also mention the skybox texture name requirement in the description.
3 Months Ago
Enable sv_parallel_sendsnapshot by default. Display a warning when async file read operation tries to read OOB Prevent .ani files from loading if they would crash the game i.e. if the .ani file does not match the model it supposedly is for Remove debug code from C_BaseFlex::SetupWeights CTriggerWateryDeath applies correct inflictor/attacker Damage scaling based on skill convar only happens from NPC damage in GMod Merge Pull Request More spawnmenu localizations Remove redundant category for npc_tf2_ghost Merge Pull Reqeust Use an already existing local variable in toolgun HUD, instead of re-retrieving mode
3 Months Ago
Missing beam LODs
3 Months Ago
exported updated vm mini crossbow reload anims
3 Months Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
3 Months Ago
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3 Months Ago
marketing assets
3 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
3 Months Ago
Horse decay
3 Months Ago
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3 Months Ago
Asbestos armor insert