193,202 Commits over 4,049 Days - 1.99cph!

3 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
3 Months Ago
End title scene backup
3 Months Ago
Updated steam_api for server which is in a different path for some reason
3 Months Ago
Subtract 110734, needs more investigation
3 Months Ago
Orientation fuckaroo & fx offsets
3 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
3 Months Ago
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3 Months Ago
Various high explosive stuff
3 Months Ago
Fixed battering ram door server gib missing material
3 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
3 Months Ago
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3 Months Ago
Anim + scene backups
3 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
3 Months Ago
Parent merge
3 Months Ago
Script tweak
3 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
3 Months Ago
Parent merge
3 Months Ago
Parent merge
3 Months Ago
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3 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
3 Months Ago
Cherrypick 110576 + 110648 (4K textures)
3 Months Ago
Knight armour world model fixes
3 Months Ago
Fixed knight armour viewmodel not showing
3 Months Ago
Merge from lunar_new_year_2025
3 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
3 Months Ago
Merge from main
3 Months Ago
primitive -> Aux2
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
compile error again
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Ensure on the server that items can't be crafted in the wrong era
3 Months Ago
Make pistol ammo loot only as well
3 Months Ago
merge from main -> primitive_gm
3 Months Ago
merge from fix_amplify_import_times -> main
3 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
3 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
3 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
3 Months Ago
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3 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
3 Months Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
3 Months Ago
Backup shelve
3 Months Ago
Added CTakeDamageInfo:Set/GetWeapon() FireBullets sets the inflictor to the weapon firing the bullets for HL2 weps Base weapons SetWeapon on CTakeDamageInfo Also set correct inflictor where necessary, such as NPCs shooting weapons More corrections for damageinfo weapon/inflictor HL1 weapon inflictors/weapons
3 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
3 Months Ago
Burst cloth setup on ropes for snake mask
3 Months Ago
Codegen
3 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
3 Months Ago
Merge from steamworks_161
3 Months Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
3 Months Ago
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1