userBill Bcancel

13,151 Commits over 2,830 Days - 0.19cph!

6 Years Ago
Character events work in progress
6 Years Ago
Working on some event stuff for game modes, but ended up doing a bunch of other fixes and things along the way. Only committing some of what I've done here so this is probably a commit with errors.
6 Years Ago
Weapon stats adjust
6 Years Ago
Clearing crimes correctly after a criminal dies
6 Years Ago
NPCs/bots so bad at handling punch/recoil, I've turned it back off for them.
6 Years Ago
Give NPCs and bots the same view punch + recoil us humans have to deal with
6 Years Ago
Fixed some issues with criminal character assignment
6 Years Ago
Oops, didn't mean to commit my KotH score change
6 Years Ago
Set a server framerate cap of 120, to avoid bugs like the one we had in the future. Max SetDirty sends per second for each object will equal the server FPS cap
6 Years Ago
Handle the fact that server doesn't actually serialize if there's no-one connected. Stop it trying to SetDirty all the time in that situation. +bugfix
6 Years Ago
Fix the NetworkGameMode score hack with a different hack that won't generate tons of data. It was thinking that the score changed every update tick
6 Years Ago
Let convar set target fps on server, for testing
6 Years Ago
Networking issue: Trying a framerate limit
6 Years Ago
KotH map back to normal
6 Years Ago
Networking issue: KotH map blank
6 Years Ago
Zombie groans return. All character types can now have custom prefabs if they like
6 Years Ago
Networking issue: More testing again
6 Years Ago
Networking issue: More testing
6 Years Ago
Networking issue: Remove KotH serialization for testing.
6 Years Ago
Different stats again
6 Years Ago
Networking issue: More/different stats
6 Years Ago
Gun stat adjust
6 Years Ago
Punch: Update current before target
6 Years Ago
Better, simpler, framerate-independent eye view punch
6 Years Ago
Remove unused var
6 Years Ago
Allow setting target framerates more easily. Fix the way VSync was set.
6 Years Ago
Reduce weapon recoil a little
6 Years Ago
Removed NPCs from default game mode
6 Years Ago
Network issue testing: Adding some additional diagnostic info
6 Years Ago
In editor, don't load the building definitions if we're starting on a game level, but the level doesn't have a LevelGenerator (i.e. somehting that'd need buildings to be loaded)
6 Years Ago
Footsteps are quieter when crouching
6 Years Ago
Removing the zombie looper for now as it's bugged. Have added a TODO to put it back later.
6 Years Ago
Remove zombie looper from playable chars
6 Years Ago
Revert testing
6 Years Ago
Networking issue testing
6 Years Ago
Networking issue testing
6 Years Ago
Networking issue testing
6 Years Ago
Fix indent
6 Years Ago
View punch merge
6 Years Ago
View punch!
6 Years Ago
View punch curves didn't work too well. The curve position decay vs. the time between weapon shots caused issues in particular (e.g. In an extreme example, if minimum time between shots was > decay time, the curve would never progress). Changed to a simple recoil force value, and made the eye punch target pos increment instead, so multiple shots in quick succession can still boost total recoil.
6 Years Ago
6 Years Ago
Zombie mode fix
6 Years Ago
Zombie mode back to normal
6 Years Ago
Another zombie mode mod. Testing to work out a networking issue.
6 Years Ago
TEMP zombie mode change for instant start
6 Years Ago
Weapon inaccuracy + recoil + view punch work.
6 Years Ago
Switched my singleton classes back to my old system of sub-methods - the WiseGuys-style virtual method override system was too risky in terms of requiring the user to know they had to call base.Method.
6 Years Ago
Physics mats for my test map, so I can test stuff with decals
6 Years Ago
Not sure why inaccuracy delta would use mag size, so reverting al ine to Bill F's original version.