249,467 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Tweak materialized_view times
4 Months Ago
Leaderboard backup, run #13924
4 Months Ago
Fix access control error for custom GameResources Remove log
4 Months Ago
settings panel title hash fix leaderboard with no entries fix restart from shop, etc
4 Months Ago
change Task.Delay to Task.DelayRealtime
4 Months Ago
Update Facepunch.ActionGraphs Get rid of old hack to re-use ActionGraphs between tools and game Serialize invalid Components / GameObjects as null Don't call PostDeserialize multiple times for child objects Keep track of source resource for ActionGraph instances Also fixes case where prefab ActionGraphs wouldn't get cached properly Improved inspecting experience with ActionGraph stack traces * Include source location in stack trace * Opens the containing scene / prefab when inspecting an ActionGraph stack row Include ActionGraph diagnostics in console Graphs need to be loaded at least once for it to know about them Update AssertNoGraphErrorsInScene test case We were double-counting prefab ActionGraphs before Update Facepunch.ActionGraphs More precise ActionGraph caching / simplify SourceLocation Fix scene ref nodes breaking if not compiled immediately
4 Months Ago
Fixed paddling and above ground pools showing power usage 0
4 Months Ago
merge from localization
4 Months Ago
Disabled the duplicate translation error for now, need a better solution
4 Months Ago
Fixed random typos reported on Crowdin
4 Months Ago
Fixed typos in seed item descriptions
4 Months Ago
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4 Months Ago
PlaceCliffsUniform improvements
4 Months Ago
merge from fix_reserved_slot_kick -> main
4 Months Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
4 Months Ago
Rock formation density improvements
4 Months Ago
traveling_vendor_fixes -> main
4 Months Ago
Attempt to fix get path index ahead NRE
4 Months Ago
More work on ziggurat interior
4 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
Motion iteration
4 Months Ago
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4 Months Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
4 Months Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
4 Months Ago
Fix citizen eye ao not morphing Clean up morph controls Invalidate background render when box size changes
4 Months Ago
Set prevent building radius to is trigger on new divesites
4 Months Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
4 Months Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
4 Months Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download
4 Months Ago
Enable autoexposure for other tonemaps https://files.facepunch.com/sam/1b1311b1/sbox-dev_mAXJ3CQmYe.mp4
4 Months Ago
CacheForceLoadExposed test Allow calling Remove() on removed elements Fix deserializing into existing graph with array element links
4 Months Ago
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
radtown_npc_drivethrough -> world_update_2
4 Months Ago
Adjusted entry triggers at radtown to increase reliability
4 Months Ago
Minor fixes, removed unused phrases
4 Months Ago
Add SerializationOptions.ForceUpdateCached
4 Months Ago
4 Months Ago
merge from main
4 Months Ago
We were multiplying BRDF twice making envmaps look awfully dark https://files.facepunch.com/sam/1b1311b1/E8pK9UTpn4.png
4 Months Ago
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4 Months Ago
update spritetools
4 Months Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
4 Months Ago
Phrase update
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from localization
4 Months Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
4 Months Ago
Change notif colors