13,158 Commits over 2,830 Days - 0.19cph!
Better vantage point system for players to see the level
Camera position stuff. Also renamed SpawnPoint to PositionAndRotation to make it more generic.
Countdown UI sets camera pos. Waiting reason message between rounds. +extras
Timer in seconds instead of minutes. Camera edit for the benefit of Countdown mode
Countdown handles start conditions no longer being met. Character select screen can show notifications.
Countdown UI now works properly and reliably, even if users connect during countdown etc
Fix a pretty bad bug in NetworkEntity.RPC
Character portrait images
- Add a warning for having no building manager
- Another character select edit
Don't multi-send ready message
Minor stuff, fix user ID send bug
Lots of work on character select screen.
More character select UI work
Mostly character select work
#This is a non-compiling commit.# Lots of work in progress on ready state and character selection.
Working on ready state stuff
Waiting UI update. Waiting still has a bug, which I think might be inherent in the serializer. Talked to Bill about it.
Fix overlay selection and valueChanged check
Waiting reason UI for character select screen
WiseGuysTools editor option to not load building definitions
UI work, starting to add scripts
Adding some placeholder UI screens for the client
Setting up UI framework to fill out for the client
Add 'Ended' state to server game mdoe states. Stripped out client UI calls from server side. The client should be able to do most of that just by looking at the server's game state changes.
Disable HW statistics setting so we won't have to worry about GDPR compliance
Starting to remove spawning from pre-round state
Fix compile errors that were stopping separate client/server from compiling.
Remove Debugger.Launch call in plugins project
No server UI on listen server please