251,438 Commits over 3,959 Days - 2.65cph!
Fix StartingAnimationName returning "" when it couldnt find anim
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Stop us redocking scene views and stomping saved layout on the initial load, fixes Facepunch/sbox-issues#5673
(Scene views will now appear in the last place you had them, incl. popped out)
Improve wolf transition to 180 turn, do not turn if the target is still in front
divesite block in and plane test assets
Fallback when no obtainable origin for SpriteComponent gizmo
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tdm map
wip start of detailin
Merge branch 'main' of sbox-hc1
Rename Name -> DisplayName so there's no conflict on KeybindPanel
Give each team different knives in retakes
Possible fix for C4 not always planting in retakes (#165)
Merge from monument_scenes -> aux1
Fix root motion not properly handling rotation
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Cliff alignment test scene
Updated player_model bind pose
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Cache the overrides so we don't have to keep checking against EditorCookie
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
Weapon Skin shader test
Update glass_scope.shader.meta
Update .sbproj
Change "F5" -> "editor.toggle-play" on Play menu option
Fix SaveMixer being static
Vector3 optimization, use System.Numerics where possible
Quick update to WIP ruin blockouts
Shortcuts with Function Keys are always to editor even when Game Frame is in focus
F3 and F5 editor commands are now Shortcuts like everything else
Fix shortcut not displaying on Align To View option
M4A1 wm second UV channel test
Add Graphics.Draw to stats
Count material system stats in retail
Qt Option now takes shortcut ident (eg. "editor.undo") and internally resolves bind (eg. "CTRL+Z"), updating when changed. No longer registers shortcut internally when set.
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got rid of noisy rotation constraint gizmo
adjust origin of clothsim on diver ak VM
M4 world model texture size fix
ShaderGraph: add IsAttribute to Branch (from Louie)
First pass of jungle ruin blockouts for testing
Added ApplyDecorComponents to PlaceCliffs
Cleanup shortcut groups
Added individual Revert button when bind is different from the default
https://files.facepunch.com/CarsonKompon/2024/July/12_08-54-UnimportantTarantula.mp4
Split out VR input into multiple files, delete Finger
Fix list reorder handle blocking control drag handlers (eg float drag), resolves Facepunch/sbox-issues#5806
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Merge replicated_bush_fx -> Aux2
Fixing compile error before it happens :)