239,663 Commits over 3,837 Days - 2.60cph!

7 Months Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
7 Months Ago
Added video header to Adobe building skin page. Updated existing image media assets.
7 Months Ago
Model Inspector
7 Months Ago
Merge main -> Bikes
7 Months Ago
Some bike physics and visuals work
7 Months Ago
Crane visual work
7 Months Ago
Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved
7 Months Ago
Updated MoveSelected to remember last chosen target object
7 Months Ago
Parent the containers to the ship
7 Months Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
7 Months Ago
MoveSelected editor script - quicker method for moving bulk game objects into another object
7 Months Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
7 Months Ago
Harbor cranes now pick up container spawn points dynamically
7 Months Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
7 Months Ago
Fixed joint keeps the bodies fixed where they are at the moment of joint creation instead of snapping Joint gizmo just draws a line from self to target game object
7 Months Ago
Notes UI
7 Months Ago
Merge from main
7 Months Ago
Fix prismatic disabling limit when it shouldn't Create slider with 2 pivots and an axis, this makes the most sense Base joint passes two physics points for joint creation Do a pass on all joints to make sure their local frames make sense
7 Months Ago
Large TV files
7 Months Ago
Add RigidBody.MotionEnabled
7 Months Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
7 Months Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
7 Months Ago
Izabu: Move triangle shifting further up the callstack so the fix gets applied to sphere and capsules too
7 Months Ago
Source Updates - Hide Poncho Material and Texture change
7 Months Ago
Removed power consumption from splitters, root combiners and electrical branches
7 Months Ago
Fix async warning in PreviewMesh
7 Months Ago
Fixed electrical lights requiring 1 power when off
7 Months Ago
GameController -> CGameController, some code refactor, Controller is a handle
7 Months Ago
player update. tamborine holdtype updated with latest idle pose
7 Months Ago
player update. tamborine entity edited so the it is held correctly and its holdtype updated with latest idle pose
7 Months Ago
Update sceneviewer_weapons.scene
7 Months Ago
Update charactercontroller.scene
7 Months Ago
packaged food - cans branding texture update Merge branch 'main' of sbox-assets
7 Months Ago
Viewmodel camera
7 Months Ago
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
7 Months Ago
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
7 Months Ago
Make joint more robust in finding physics bodies, improve the gizmos a bit Better anchor points for spring joint
7 Months Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
7 Months Ago
Line Render scene
7 Months Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
7 Months Ago
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
7 Months Ago
Fbx serializer is too spammy Ignore unknown color formats in CMesh::CalculateInputLayoutFromAttributes Don't create model for preview mesh if there's no valid meshes
7 Months Ago
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7 Months Ago
Fixed memory cell draining battery on both sides instead of from the active output
7 Months Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
7 Months Ago
Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
7 Months Ago
WIP rewriting property node definition
7 Months Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
7 Months Ago
Add voice lists for other crackhead variants
7 Months Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled