241,113 Commits over 3,867 Days - 2.60cph!

9 Years Ago
-made more view prefabs for the tree different pine types, in the meantime
9 Years Ago
Reduced LOD grid cell size for more accuracy
9 Years Ago
-added a temporary pine mesh on the pine model, so you can still place (and see) pines in editor. Gets destroyed at runtime. Temp solution I guess! -made a script to swap in all the old treeprefab for new Resource trees. (Could/should be extended for resources to know its treetype, and respect the old one I guess, after discussion)
9 Years Ago
Keypad light & campfire HDR.
9 Years Ago
-readding in the resources that were moved and not added in the last commit -_- -fixed spawning of the resourcePine being offset compared to its parent.
9 Years Ago
Fixed snow UVMIX repetition.
9 Years Ago
hapis3
9 Years Ago
Minor radtown prefab tweaks.
9 Years Ago
Improved SSAO
9 Years Ago
Added running hit to Igor in viewer
9 Years Ago
Sceeeeeeeeeeene
9 Years Ago
Unity 5.1.0f1
9 Years Ago
More variants
9 Years Ago
Attempt to fix missing low-quality rock shader variants
9 Years Ago
Optimized file loading
9 Years Ago
audiomixer.bundle
9 Years Ago
status command can be used by clients
9 Years Ago
RedrawInputLine exception ItemModCookable exception BaseMelee.AttackEntityHit exception RConListener start exception
9 Years Ago
Fixed refractive fire particles doing a grab pass for every individual instance
9 Years Ago
Added World header and buttons to editor
9 Years Ago
Added Biome and Weather tabs to the editor
9 Years Ago
Renamed WeatheType > WeatherSettings
9 Years Ago
Removed "use native pathfinding" option from Agent
9 Years Ago
Removed AStar Pathfinding
9 Years Ago
Renamed UnitAsset > UnitSettings
9 Years Ago
-First pass at resources understanding MVC, having their own settings asset, skins, etc.
9 Years Ago
added some jump animations for when the player is strafing left/right and does a jump
9 Years Ago
Added Igor forehand run anim ( for testing)
9 Years Ago
Had a look at some different lot gen methods.
9 Years Ago
Added LOD grid to BuildingTest scene Added LOD container script (switches between entire renderers) LOD usability tweaks
9 Years Ago
unwrapped all trees and roots
9 Years Ago
Updated positions
9 Years Ago
added Mavis smash to config, added extra transitions to speed up hit -> run
9 Years Ago
Updated anim controllers
9 Years Ago
-removed MediumShelter that was not yet defined and broke the building system.
9 Years Ago
Fix for UIEditorWindow not finding the top level UIScreen gameobjects on init
9 Years Ago
-renamed BuildingAsset to BuildingSettings, to be in line with everything else
9 Years Ago
-merged with Main
9 Years Ago
TENN selection screen idle
9 Years Ago
re-exported TENN forehand stretch
9 Years Ago
TENN meta + config changes
9 Years Ago
Merge from Smart Objects v3/Editor
9 Years Ago
Added Agents tab to BeforeEditor
9 Years Ago
Elevator test mesh - uv's and low poly done.
9 Years Ago
Hooked up Elvis breathe
9 Years Ago
All SOv3 data types can now be created, editing, copied and deleted in the BeforeEditor window.
9 Years Ago
phrases + fix 556 ammo name
9 Years Ago
Renaming some Actions Added ConditionMeasurements enum class (switching on front end condition editor) General improvements
9 Years Ago
fixed the ak47 not using the right holdtype.
9 Years Ago
Linked Hapis Island camera to the prefab Switched to SMAA