142,962 Commits over 4,383 Days - 1.36cph!

9 Months Ago
Merge from main
9 Months Ago
WIP on fixing lighting
9 Months Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
9 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
9 Months Ago
Fix HasBrokenWeaponMod GC allocs through Linq
9 Months Ago
Fix profiler leak in foliage grid
9 Months Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
9 Months Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
9 Months Ago
fix relief mapping not applying to AO map
9 Months Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
9 Months Ago
Adding COL meshes for floating walkways
9 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
9 Months Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
9 Months Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
10 Months Ago
Lowered the top of the locker collider so deployables dont float on top
10 Months Ago
Fix collision not working properly on heavy and shotgun scientists
10 Months Ago
merge from main
10 Months Ago
Dispose of native arrays at the end of query vis job.
10 Months Ago
Implement being able to find previously dropped items by using the metal detector.
10 Months Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
10 Months Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
10 Months Ago
improve the header transparency
10 Months Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
10 Months Ago
setting up SAR updated viewmodel anims
10 Months Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
10 Months Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
10 Months Ago
10 Months Ago
Update Abyss pack for barrels
10 Months Ago
ghost ship model split, some reorganizing
10 Months Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
10 Months Ago
Merge from main
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Fix FoliageGrid NRE on disconnect
10 Months Ago
nomad page
10 Months Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
10 Months Ago
All of the building skin pages
10 Months Ago
Probably fix crash when canceling connecting to a server on "loading world"
10 Months Ago
merge from main
10 Months Ago
lumberjack, wallpaper starter pack pages
10 Months Ago
Add editor tools to save time on workshop screenshot settings
10 Months Ago
Gesture, Graffiti, Ice King and Jungle pages
10 Months Ago
Remove plugin compile defines
10 Months Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
10 Months Ago
Abyss, Arctic, Frontier, Frontiersman page setup
10 Months Ago
Merge from bounds
10 Months Ago
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10 Months Ago
ItemSelector attribute on page overlay content fields
10 Months Ago
merge from main
10 Months Ago
merge from itempicker_window
10 Months Ago
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