134,520 Commits over 4,293 Days - 1.31cph!

10 Months Ago
merge from subscribers_broken_pool_fix
10 Months Ago
merge from subscribers_broken_pool_fix
10 Months Ago
merge from subscribers_broken_pool_fix
10 Months Ago
Plugged AO texture into rug variant materials where it was missing
10 Months Ago
Re-added decal renderer changes to make them compatible with the command buffer manager and fix placement in the editor
10 Months Ago
merge from subscribers_broken_pool_fix
10 Months Ago
merge from subscribers_broken_pool_fix
10 Months Ago
merge from subscribers_broken_pool_fix
10 Months Ago
merge from subscribers_broken_pool_fix
10 Months Ago
merge from subscribers_broken_pool_fix
10 Months Ago
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10 Months Ago
standalone leaks decals for the zigg + prefabs
10 Months Ago
Merge from env_volume_performance_testing
10 Months Ago
closed up holes in bamboo scafholds set tubes
10 Months Ago
rope_0ft_fix -> main
10 Months Ago
Stop vending machines from showing rope as '0 ft'
10 Months Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
10 Months Ago
inventory_order_radprotection_fix -> main
10 Months Ago
Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
10 Months Ago
Tweaked frontier gate code lock and door controller socket pos
10 Months Ago
merge from main
10 Months Ago
furnace_heat_icon_fix -> main
10 Months Ago
merge from visualcooking_monuments_fix
10 Months Ago
Proper fix. Calll same on item checks as base oven
10 Months Ago
S2P all waterwells, they are using static hobo barrels
10 Months Ago
Add an extra check to items removed from the electric furnace. Should help prevent a bug where the item retain the cooking icon
10 Months Ago
beehive_debug_log -> main
10 Months Ago
Remove 'opened' debug log
10 Months Ago
crossbow_arrow_fix -> main
10 Months Ago
merge from visualcooking_monuments_fix
10 Months Ago
Updated Water Treatment Tank Model, Materials and Textures
10 Months Ago
Fixed visual food cooking not working on monument static bbqs S2P: - Large oil rig - Outpost
10 Months Ago
Merge from main
10 Months Ago
Fixed visual food cooking not working on monument static hobo barrels S2P: - Gas station - Supermarket - Ferry terminal - Launch site - Lighthouse - Radtown
10 Months Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
10 Months Ago
merge from ballista_itemwield_fix
10 Months Ago
Fixed ballista mountable allowing items to be wielded
10 Months Ago
Merge: from item_allocs - Simplifies stacking logic to be cheaper and get rid of potential allocation Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
10 Months Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
10 Months Ago
Merge: from main Tests: none, no conflcits
10 Months Ago
Subtracked environment volume related changesets to test the performance
10 Months Ago
Optim: don't sort items when trying to stack them This saves us the potential allocation in Sort + less iterations over the array + can avoid doing slightly more expensive logic if we randomly jump around in item container. Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
10 Months Ago
Fixed NRE when previewing F1 grenade in first person in workshop
10 Months Ago
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10 Months Ago
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10 Months Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
10 Months Ago
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10 Months Ago
Make tiger retreat faster after successful hit on prey
10 Months Ago
Fix panthers spawning underwater
10 Months Ago
Fix tigers spawning underwater