144,278 Commits over 4,413 Days - 1.36cph!

10 Months Ago
Fixed the settings dropdown having a white overlay, regression when I changed the masks
10 Months Ago
Make sure the limited tab scrollview toggling check is done when opening the tab
10 Months Ago
Fixed a null ref coming from the DeferredMeshDecalRenderer
10 Months Ago
Adding some seaweed to anchor, hanging tires prefabs
10 Months Ago
Fixed general store buttons not scrolling to the section correctly when opened for the first time
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Another possible map clearing while server restarts fix
10 Months Ago
Updated store page arrow buttons Fixed scrollrect focus not working the first time
10 Months Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
10 Months Ago
new_menu -> main
10 Months Ago
Automatically disable the loading spinner if it takes too long
10 Months Ago
Cancelling a running query will also hide the loading spinner
10 Months Ago
Fixed overlapping texts in the checkout result screen
10 Months Ago
If you turn on a setting thats only available in one menu it will automatically turn off when you go into another menu Eg if you turn on PVE only servers in community then go to official it will no longer be looking for PVE only servers
10 Months Ago
Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens
10 Months Ago
Re-added visor material to cinematic pilot rig
10 Months Ago
Show the amount of results on each tabs when searching in the settings screen
10 Months Ago
merge from rectmask_optims
10 Months Ago
Missed a mask in the death screen
10 Months Ago
Remove the closed line from appearing underneath 'mode' in the play menu even though its open
10 Months Ago
Long loading screen tips will now wrap properly
10 Months Ago
Add subtext on view modal
10 Months Ago
F1 menu and stats can now be seen over the loading screen
10 Months Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
10 Months Ago
Add the ice king pack, lumberjack item media
10 Months Ago
Update AO
10 Months Ago
Pilot Hazmat MAT update
10 Months Ago
Pilot Hazmat Textures Update
10 Months Ago
changed blackbox deploy and ui sounds to metal sheet
10 Months Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
10 Months Ago
Fix styling issues on store
10 Months Ago
Merge from render_pipeline_testing
10 Months Ago
Fix toolbar state being incorrect if you switch branches.
10 Months Ago
pilot_hazmat_dlc -> main
10 Months Ago
merge from god_indicator
10 Months Ago
merge from restart_message_toasts
10 Months Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
10 Months Ago
airfield and LS S2P
10 Months Ago
Allow slightly more clipping to make a seamless "wall"
10 Months Ago
merge from sandbag_barricade_placement
10 Months Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
10 Months Ago
merge from main
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
10 Months Ago
Reduce material SHDO intensity
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Updated the compass description to mention the behaviour when it's on the belt bar
10 Months Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
10 Months Ago
Merge from main
10 Months Ago
Foliage assets rebake