141,296 Commits over 4,352 Days - 1.35cph!

9 Months Ago
Fix headshot damage multiplier not working on new scientists
9 Months Ago
textured and setup orientable spotlight.
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
9 Months Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
9 Months Ago
Merge: from main Tests: editor builds
9 Months Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
9 Months Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
10 Months Ago
ian_serializable_field_cleanup -> main
10 Months Ago
Fix siege weapon vehicle audio compile error
10 Months Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
10 Months Ago
Clean: simplify code Tests: gun turret being deauthed
10 Months Ago
WIP
10 Months Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
10 Months Ago
Fix compile error
10 Months Ago
Potential fix for scientists not reacting well to being sniped
10 Months Ago
M15 Pistol - World model fixes and texture tweaks
10 Months Ago
main -> snap_deployables
10 Months Ago
ian_serializable_field_cleanup -> main
10 Months Ago
Serializable field fix - BatteringRamVisuals
10 Months Ago
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10 Months Ago
Serializable field fix - SiegeWeaponVehicleAudio
10 Months Ago
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10 Months Ago
patrol_heli_revision_2 -> main
10 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
10 Months Ago
Potential fix for scientists not opening doors sometimes
10 Months Ago
merge from frontier_external_fixes
10 Months Ago
main -> patrol_heli_revision_2
10 Months Ago
populate_heli_path_nre_fix -> main
10 Months Ago
Additional check in map view
10 Months Ago
Fix scientists shooting super fast
10 Months Ago
removed wire from wall_a
10 Months Ago
removed stray damage volume
10 Months Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
10 Months Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
10 Months Ago
syncvar_none_compile_fix -> main
10 Months Ago
Fix compile mode None throwing errors in syncvar generated classes
10 Months Ago
merge from main
10 Months Ago
WIP
10 Months Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
10 Months Ago
Merge from toolgun_deploy_fix
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed missing toolgun deploy sfx
10 Months Ago
Merge from nametag_streamer_fix
10 Months Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
10 Months Ago
Fix compile errors
10 Months Ago
Converted the mission info panel to a flex element
10 Months Ago
Add a mission complete screen (pretty wip right now)