141,160 Commits over 4,352 Days - 1.35cph!

10 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
10 Months Ago
merge from main
10 Months Ago
merge from decor_lighting_dlc/merge_resolve
10 Months Ago
added test wall_storage prefab and built manifest
10 Months Ago
T1 SMG view model camera update
10 Months Ago
subtracted merge
10 Months Ago
main -> patrol_heli_revision_2
10 Months Ago
Fix errored netread logic
10 Months Ago
syncvar_vector_fix -> main
10 Months Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
10 Months Ago
Cherrypick syncvar vector fix
10 Months Ago
syncvar_vector_fix -> main
10 Months Ago
Ensure the same references are generated throughout
10 Months Ago
WIP
10 Months Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Changed wood teas slurp SFX to match other teas
10 Months Ago
M15 Pistol - updated textures
10 Months Ago
viewmodel m15 pistol rig skinning and animation edits
10 Months Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
10 Months Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload
10 Months Ago
Wheel
10 Months Ago
merge from main
10 Months Ago
Merge from steering_wheels
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
10 Months Ago
Fixed vending machine restrictions not being properly applied if era is default
10 Months Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
10 Months Ago
Cloud profiles & related tweaks.
10 Months Ago
Merge from main
10 Months Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
10 Months Ago
Fixed a buncha edge cases and the moon weirdness when day first turns to night
10 Months Ago
Token changes
10 Months Ago
Create flee map markers
10 Months Ago
Compile fix
10 Months Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
10 Months Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
10 Months Ago
Reserialize existing static respawn points
10 Months Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
10 Months Ago
main -> new_menu
10 Months Ago
Update - Modular boats steering wheel tier 2 (mesh and textures)
10 Months Ago
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
10 Months Ago
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
10 Months Ago
S2P outpost
10 Months Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
10 Months Ago
Don't require unlocking outpost spawning while testing
10 Months Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore