130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                 merge from batteringram_fuel_protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from vending_stats_fix_3
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from horse_gravity_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▆▋▉▊ ▌█▇█ ▋▉▍▄▆_▌▍▍_▄▄▆▍_▉▌▊▇▆▅
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make tiger flee after attacking if the player managed to injure it during its charge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trying out some UI to show event has triggered and reaction time. 
Warning hissing.
Increase turn speed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing unnecessary memory allocations from the EnvironmentVolumeStencilPass class
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from clothing_items_dissapearing_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Audio.
Alert tick interval.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▆▌▍▍ ▄▌▌▇█ ▄▊▇▇▍▆▋ ▉▉▊▊▇▍▋▊ ▇▉▉▍▉ ▅▉ ▊▉▅█▌▆▄▊▄ ▄▌█▊ ▅▊▆▇▌▆▌ ▌▋▉█▇ ▄▇ ▊▉▆▍▌▆▉▄▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ix_quick_craft_5x
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from primitive_gamemode_changelog
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from primitive (only change is Reapplied 
112676 - Don't allow deployed firebomb to be deployed in water because science  (stomped in 112706))
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from explosive_pickup
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from catapult_ammo_ui_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▆▍ █▌▍▋ ▇▉▌▌▆ ▉▋▄▍▌ ▆▇▍▋▊ ▋▇▍▌▉▆▍▍ ▉▊ ▌▇ ▋▅ ▄█▌▊ ▊▅▌▊▍▍▆ ▅▊ ▍█ ▋▋ ▇▅ ██▊█
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from mini_crossbow_postnetworkupdate_nre
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fleck_memory_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▇▌▌█ ▆▇▌▅ ▋▊▌_█▅▍▄▉_▇▆▌_▇▍▆▆▊ (▍▍▇ ▅▉█▌▊▆▊ ▄▉ █▇▍▇▆▅▇)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug.dofExposerForceDisable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix demo button appearing if player has no demo folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Less horizontal frustum shift on the torch holder fire vertical billboard.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Mark the fields as non-serialized instead, should break less stuff
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway
Should resolve the serialization error on server boot
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Properly clamp mapped entry
- Couple more safety checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore siege weapons research costs
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from batteringramdoor_nre_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from highwalls_recipe_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BatteringRam.MoveToNormalBreakForce server NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Duplicated and null ingredients ItemDefiniton tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ice high wall double ingredients
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from highwalls_recipe_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Clean: removing unused WaterFactorForPlayer that didn't return WaterInfo
Tests: compiles in editor in SERVER+CLIENT mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ensure we cache WaterInfo for players that use various vehicles
Some vehicles have custom logic to check how submerged the player is, and we would miss the water info taht was used to calculate it.
Tests: tested via DPV - submerged factor was 1 and waterinfo was valid (before it would report factor of 1, but invalid waterinfo).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Player:ExitLadder
Remove unintended/possibly breaking changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseMountable.WaterfactorForPlayer can now return WaterInfo
- allows further reusing of the same water info down the line
I actually need it to make sure all our player's cached values are correct - will fix in next submit.
Tests: none (as it's not in use in this CL)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Codegen/manifest to get bet branch working again