142,588 Commits over 4,383 Days - 1.36cph!

10 Months Ago
merge from spraycan_infiniteammo
10 Months Ago
merge from no_build_zone_height_visual
10 Months Ago
merge from reenable_scrappy_damagefx
10 Months Ago
merge from autosave_paintings
10 Months Ago
merge from nametag_clipping_fix
10 Months Ago
Resolve merge UI conflict
10 Months Ago
fix server compile
10 Months Ago
Merge from parent (with UI conflict)
10 Months Ago
UI prefab update before fixing merge conflicts
10 Months Ago
fixed legacy gate missing damage volume
10 Months Ago
Update: BaseRaidBench - record run name in results Next up to setup variable-player runs. Tests: ran the scene
10 Months Ago
Merge from main
10 Months Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
10 Months Ago
Merge from viewmodel_workshop_fix
10 Months Ago
Fixed guitar rendering twice in workshop skin uploader
10 Months Ago
Merge from main
10 Months Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
10 Months Ago
Adjust shadow fade transition
10 Months Ago
Foliage assets bake
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
10 Months Ago
Merge from lighthouse_ladder_climb_fix
10 Months Ago
Merge from censorship_cubes_alt_look
10 Months Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
10 Months Ago
Remove optimized loading from the experimental options menu
10 Months Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
10 Months Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
10 Months Ago
Skin viewer framing tweaks, added discord trophy
10 Months Ago
Merge from fix_paste_stability -> main
10 Months Ago
Fix typo
10 Months Ago
Fix stability not being updated when a base is pasted with copy paste commands
10 Months Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
10 Months Ago
merge from qol_print_queues -> main
10 Months Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
10 Months Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
10 Months Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
10 Months Ago
Item modal new design Fixes
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
merge from qol_autosave_convars -> main
10 Months Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
10 Months Ago
Add back the premium modal Hook it into the premium tags as usual
10 Months Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
10 Months Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
10 Months Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
10 Months Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
10 Months Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
10 Months Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)