134,369 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Fixed the average frame time on the performance UI
10 Months Ago
ziggurat scene update and S2P
10 Months Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
10 Months Ago
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10 Months Ago
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10 Months Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
10 Months Ago
Merge from high_walls_skins
10 Months Ago
Cherrypick 116963
10 Months Ago
Fix NRE when equipping speargun
10 Months Ago
Merge from main
10 Months Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
10 Months Ago
Fix typo in ISprayCallback
10 Months Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
10 Months Ago
Merge from deployable_corpse
10 Months Ago
Added a 30m mesh cull to all static gibs
10 Months Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
10 Months Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
Fixed furnace corpse not dropping on ground missing
10 Months Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
10 Months Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
10 Months Ago
merge from fix_premium_modal_typo -> main
10 Months Ago
Fix typo in the premium modal
10 Months Ago
Update phrases
10 Months Ago
merge from workshop_qol #116942 compound bow fixes
10 Months Ago
reverted, should be on a branch
10 Months Ago
merge from workshop_qol #116942 compound bow fixes
10 Months Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
10 Months Ago
merge from fix_item_ownership_halloween -> main
10 Months Ago
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
10 Months Ago
Desal Update
10 Months Ago
merge from fix_premium_lock_favorite -> main
10 Months Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
10 Months Ago
merge from fix_show_premium_label -> main
10 Months Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
10 Months Ago
Merge from parent
10 Months Ago
Fix arrow effects not turning back on after network load
10 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
10 Months Ago
jungle security gate
10 Months Ago
Merge from main
10 Months Ago
Merge from blowpipe
10 Months Ago
Manifest
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
merge from fix_item_ownership_filtering -> main
10 Months Ago
merge from copy_paste_clientside_fixes -> main
10 Months Ago
merge from fix_typecache_generic_name -> main
10 Months Ago
merge from persist_teas -> softcore_update
10 Months Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore