142,396 Commits over 4,383 Days - 1.35cph!

9 Months Ago
Explicitly pull compute shaders into content.bundle
9 Months Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
9 Months Ago
Skin viewer parallax when moving the mouse around
9 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
9 Months Ago
Fix running in editor with use bundles off
9 Months Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
9 Months Ago
Hopefully fix mac path issue Move logging to editor/development builds only
10 Months Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
10 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
10 Months Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
10 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
10 Months Ago
improve code quality and unsubscribe from events
10 Months Ago
fix mesh particle placement and LODS
10 Months Ago
Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Can build 64bit studiomdl 64bit merges studiorender 64bit merges Minor cleanup
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Merge from main
10 Months Ago
fix mesh width for clients
10 Months Ago
Fix preview window not redrawing every frame
10 Months Ago
Update icon renderer manifest
10 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
10 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
10 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
10 Months Ago
Re-implemented the skin viewer in item store modal
10 Months Ago
Deleted some stuff I won't need
10 Months Ago
merge from Twitchdropsrender
10 Months Ago
Update iconrenderer_improvements/batch
10 Months Ago
merge from main -> iconrenderer_improvements
10 Months Ago
merge from main
10 Months Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
10 Months Ago
rpg viewmodel animation update setup in unity
10 Months Ago
Moved some files in the right folders
10 Months Ago
Cleaned up store limited modal, tags are working
10 Months Ago
Menu Prefab
10 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
10 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
10 Months Ago
cleanup profile region
10 Months Ago
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10 Months Ago
Underground config.
10 Months Ago
Add support for a subheader
10 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
10 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
10 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Fix lights.rad being broken again
10 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
10 Months Ago
Cart button nre fix
10 Months Ago
Fix SteamId copying button on streamer mode
10 Months Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
10 Months Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene