143,764 Commits over 4,413 Days - 1.36cph!

9 Months Ago
tarps for floating city
9 Months Ago
Merge from death_screen_optimize
9 Months Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
9 Months Ago
Fixed store overlay page not blocking clicks
10 Months Ago
Implement texture streaming support for the instanced fallback renderer
10 Months Ago
Tweak voicelines
10 Months Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
10 Months Ago
Fix compile error
10 Months Ago
Improve lkp vislog
10 Months Ago
Pilot Ejector Seat - Updated WIP model and textures
10 Months Ago
Fix target position guess not working properly
10 Months Ago
merge from new_menu
10 Months Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
10 Months Ago
merge from max_health_debug
10 Months Ago
Updated Pilot Hazmat AO texture
10 Months Ago
new_menu -> main
10 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
10 Months Ago
Remove shadow from interaction modal in bootstrap
10 Months Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
10 Months Ago
Pilot hazmat cleanup
10 Months Ago
Add vislog for lkp
10 Months Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
10 Months Ago
Backpack Texture update
10 Months Ago
Set up semi auto pistol entity and override controller
10 Months Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
10 Months Ago
merge from pilot_hazmat_dlc
10 Months Ago
new_menu -> main
10 Months Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
10 Months Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
10 Months Ago
updated playerModel.cs with new sitting enum
10 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
10 Months Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
10 Months Ago
reverted playermodel.cs
10 Months Ago
PurchasedItem overlay design
10 Months Ago
merge from main
10 Months Ago
revert ak prefab changes from old commit
10 Months Ago
new_menu -> main
10 Months Ago
Compile fixes
10 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
10 Months Ago
Remove CombineTrivialDistancesJob
10 Months Ago
Set up waterpistol anims, entity and override controller
10 Months Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
10 Months Ago
merge from new_menu
10 Months Ago
fix compile error
10 Months Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
10 Months Ago
Fix conbutton states not getting reset.
10 Months Ago
Tidied up the interaction toast - still needs the icons sorted
10 Months Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
10 Months Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
10 Months Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists