243,459 Commits over 3,898 Days - 2.60cph!

10 Years Ago
- Changed camera farplane to 1000 from 2000
10 Years Ago
Merge from main
10 Years Ago
- Lotsa refactor/optim
10 Years Ago
Source files.
10 Years Ago
Backup.
10 Years Ago
Replace.
10 Years Ago
Delete.
10 Years Ago
Backup before I break shit.
10 Years Ago
fixed bug with shotgun holster animation playing by default.
10 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
10 Years Ago
- Code removal/optim
10 Years Ago
made sure all of the weapons had the "dryfire" state
10 Years Ago
- Edge detection change so it should update correctly in editor again
10 Years Ago
- Fog change
10 Years Ago
shotgun controller tweaks
10 Years Ago
stacking fix
10 Years Ago
- More refactoring - Reimported models for processor to set flags
10 Years Ago
only send condition when full integer changes
10 Years Ago
- Readded the custom shaders to the included shader list
10 Years Ago
saveprotocol++ (sorry!)
10 Years Ago
- Deleted old image effect assets - Imported B22 image effects to make sure we're rockin the latest ones - Removed antialising effect from camera as it was causing a build-time compile error - Removed some old scenes from build
10 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
10 Years Ago
save protocol++ (condition system)
10 Years Ago
Fixed bug in normal atlas gen
10 Years Ago
Checking in missed textures for the longsleeve tshirt
10 Years Ago
Renamed some functions, guns now lose condition when fired
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
added condition vars to a bunch of items
10 Years Ago
minor refactor
10 Years Ago
Fixed blend masking shader limits
10 Years Ago
merge from main
10 Years Ago
changes for server to know when broken
10 Years Ago
Added initial 1st pass TENN-15 ready & run anims (source)
10 Years Ago
Holding Alt looks behind you
10 Years Ago
Changed _placeholder normal import settings Added support for that 9th splat; blend mask is currently disabled due to shader limitations
10 Years Ago
Added TENN-15 RIg & anim template
10 Years Ago
WIP on effects manager
10 Years Ago
Fixed spawn filter of clutter flowers
10 Years Ago
Dying/bleeding overlay
10 Years Ago
Fixed lighthouses spawning underwater
10 Years Ago
Tidying network player up a little bit. Seperate player entities spawning from normal entity spawing.
10 Years Ago
Minor code cleanup
10 Years Ago
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
10 Years Ago
Merged modular procedural generation from main/roads Protocol++ (network + save)
10 Years Ago
Merge from main
10 Years Ago
Decor folder cleanup
10 Years Ago
Made procedural generation fully modular (for exact control over the step order) Made static decor and monument placement part of the modular procedural generation Simplified decor system (now only used for dynamic clientside clutter, as it should be)
10 Years Ago
Documentation updated during deployment build 0de13f14-fafa-4435-89b9-51d27ab41c17.
10 Years Ago
Documentation updated during deployment build 0de13f14-fafa-4435-89b9-51d27ab41c17.