125,573 Commits over 4,171 Days - 1.25cph!

1 Year Ago
More rock formations
1 Year Ago
- tweak blend start distance - renormalize interped normals - add back river normal tangentToWorld xform - small cleanup
1 Year Ago
Second pass of metrics on jungle ziggurat. Started blocking in materials of interior shell.
1 Year Ago
player.CreateNextBot sets the bot name by player_activate event Fixes for HL1 barnacle Added SetTarget1-4 to logic_choreographed_scene/scene_entity Pull Request: Search bar in icon editor + copy to clipboard Pull Request: TTT traitor button fixes Fixed CNPC_ControllerZapBall not doing damage Consistent returns from Sandbox tool Make* functions Minor clean ups in constraint library
1 Year Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
1 Year Ago
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily Fix torches not being considered off after switching weapon Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire Make wolves smell food and corpses around them, not requiring direct LoS to find it Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging Add vislogs for food and fire
1 Year Ago
Update: StorageContainer now pools ItemContainer - had to introduce a member variable to avoid funky pool API usage because oif property - also had to relax empty container assert, as there already are cases that don't clean up their inventory on kill Tests: on Craggy killed all entities via console, saw the pool container stats go down to 0
1 Year Ago
merge from dpv_collision_fixes
1 Year Ago
Run dismount logic for mountables in DoServerDestroy
1 Year Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
1 Year Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
1 Year Ago
Update: ItemContainer supports IPooled - Minor fix - avoid double returning container UID - replace a static-readonly with a const Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low. Tests: in softcore killed self and looted reclaim backpack. Tests:
1 Year Ago
-Metal Shield World Model and LODs -Texture tweaks
1 Year Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
1 Year Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
1 Year Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
1 Year Ago
Merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed missed wallpaper conditional models
1 Year Ago
Moving rig and settings from proxy model to final model
1 Year Ago
merge from main
1 Year Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
1 Year Ago
Added extra collider to properly cover head/eyes position
1 Year Ago
Applied the new conditional models to all grades and skins
1 Year Ago
Optimized and tightened the outside checks
1 Year Ago
Backup
1 Year Ago
Working damages and spraycan reskins
1 Year Ago
More settings tweaks Proxy model skeleton hierarchy fixes
1 Year Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
1 Year Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
1 Year Ago
Compound extra S2P
1 Year Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
1 Year Ago
Draw vislog spheres as circles to reduce clutter
1 Year Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
1 Year Ago
Restore wolf health if it stays out of combat for a very long time
1 Year Ago
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1 Year Ago
-Metal shield textures update
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Applied the new wallpaper sockets to the other building blocks Manifest
1 Year Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
1 Year Ago
Hook up ragdoll
1 Year Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
1 Year Ago
merge from clearinventory_improvements
1 Year Ago
merge from terrain_collision_interact_fix
1 Year Ago
merge from skin-bundles-2024-09
1 Year Ago
merge from WorldModels
1 Year Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
1 Year Ago
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1 Year Ago
Fixed more armoured passenger module collider holes