143,533 Commits over 4,383 Days - 1.36cph!

11 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
11 Months Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
11 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
11 Months Ago
add tod gradients for some cloud parameters
11 Months Ago
M15 Pistol - Texture update, world model + rebaked texture set
11 Months Ago
Updated textures and prefab setup
11 Months Ago
11 Months Ago
fixed broken skinning on male grass skirt legs lod 3
11 Months Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
11 Months Ago
merge from party_system -> main
11 Months Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
11 Months Ago
Fix `kickparty` not correctly checking if the person kicking is the leader
11 Months Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
11 Months Ago
Missed Files
11 Months Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
11 Months Ago
Fix NRE when connecting in party
11 Months Ago
merge from main -> party_system
11 Months Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
11 Months Ago
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11 Months Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
11 Months Ago
Fix incorrect height calulation on new flee point Remove logs
11 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
11 Months Ago
merge from main
11 Months Ago
merge from decor_lighting_dlc/merge_resolve
11 Months Ago
added test wall_storage prefab and built manifest
11 Months Ago
T1 SMG view model camera update
11 Months Ago
subtracted merge
11 Months Ago
main -> patrol_heli_revision_2
11 Months Ago
Fix errored netread logic
11 Months Ago
syncvar_vector_fix -> main
11 Months Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
11 Months Ago
Cherrypick syncvar vector fix
11 Months Ago
syncvar_vector_fix -> main
11 Months Ago
Ensure the same references are generated throughout
11 Months Ago
WIP
11 Months Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Changed wood teas slurp SFX to match other teas
11 Months Ago
M15 Pistol - updated textures
11 Months Ago
viewmodel m15 pistol rig skinning and animation edits
11 Months Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
11 Months Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload
11 Months Ago
Wheel
11 Months Ago
merge from main
11 Months Ago
Merge from steering_wheels
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Added ability to adjust weighting of items globally in loot spawns per game mode