198,722 Commits over 4,140 Days - 2.00cph!

12 Months Ago
Cherrypick 101377 + 101399. Cine material setups
12 Months Ago
12 Months Ago
Parent merge
12 Months Ago
Added Frontier Hatchet Cinematic Materials and Textures
12 Months Ago
Removed double dismountPositions loop in gizmo method
12 Months Ago
exported wolf run hit 2 anim
12 Months Ago
Wire not deployable on elevators
12 Months Ago
merge from main
12 Months Ago
merge from ragdoll_as_mountable
12 Months Ago
reworked ragdolling as a mountable
12 Months Ago
Fixed vehicles still colliding with the wire end collider
12 Months Ago
merge from motorbike_headlights
12 Months Ago
merge from patrolheli_fixes
12 Months Ago
merge from shipping_container_spraycan_fix
12 Months Ago
merge from homing_spectate_fix
12 Months Ago
merge from trainyard_wall_lod_fix
12 Months Ago
Added Boomerang low poly. Material and WIP Textures
12 Months Ago
tin can alarm cinematic material/textures
12 Months Ago
Added Croc to hunting trophy, modified corpe prefab, changed Item definition in croc prefab.
12 Months Ago
enabled ppd on brick piles
12 Months Ago
Fixed a wall with incorrect LOD values in trainyard culling too early
12 Months Ago
Fixed homing missile launcher UI staying on screen if player is being spectated and the spectator changes target/goes into free cam
12 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
12 Months Ago
Fix shipping container walls ColliderInfo component missing Opaque flag, preventing spray can sprays from working on them
12 Months Ago
Merge from zipliine_improvements
12 Months Ago
Increase max zipline length to 185m (was 175m)
12 Months Ago
Fix sidecar bike pulling slightly to the right again
12 Months Ago
Give all bikes a bit more air control power
12 Months Ago
Make sidecar bike control much more similarly to the standard bike
12 Months Ago
Unsaved grade change
12 Months Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
12 Months Ago
Merge from main
12 Months Ago
Merge from zipline_improvements
12 Months Ago
Fixed several powerline platforms missing the correct PathSequencePowerline component, resultilng in too many zipline platforms spawning Increased the maximum distance a zipline can travel to 175m (was 150) This brings the same test map used on this branch to an average zipline distance of 216m (was 188m and is 121m on release) but brings down the total zipline disance to 19km (was 30km and is currently 20km in release) The inflation in total zipline distance in the last revision was largely driven by ziplines overlapping each other and making a bit of a chaotic mess of lines, this is now much cleaner
12 Months Ago
merge from tincan_alarm
12 Months Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
12 Months Ago
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12 Months Ago
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12 Months Ago
12 Months Ago
First pass on browser info
12 Months Ago
Merge from main
12 Months Ago
Added first pass of jungle wall ruin caps for kit testing
12 Months Ago
Protobuf gen etc post-merge
12 Months Ago
Merge main -> UWSkidoo
12 Months Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
12 Months Ago
Added a way to override the placement layer mask of a deployable prefab
12 Months Ago
Hill cliffs erosion progress
12 Months Ago
This should do it
12 Months Ago
Try to make Linux happy
12 Months Ago
Fixed a whole bunch of potential crashes with NPCs in multiplayer when there are no players 3rd argument to NetworkIDValidated - ownerID64