198,704 Commits over 4,140 Days - 2.00cph!

12 Months Ago
Added Croc to hunting trophy, modified corpe prefab, changed Item definition in croc prefab.
12 Months Ago
enabled ppd on brick piles
12 Months Ago
Fixed a wall with incorrect LOD values in trainyard culling too early
12 Months Ago
Fixed homing missile launcher UI staying on screen if player is being spectated and the spectator changes target/goes into free cam
12 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
12 Months Ago
Fix shipping container walls ColliderInfo component missing Opaque flag, preventing spray can sprays from working on them
12 Months Ago
Merge from zipliine_improvements
12 Months Ago
Increase max zipline length to 185m (was 175m)
12 Months Ago
Fix sidecar bike pulling slightly to the right again
12 Months Ago
Give all bikes a bit more air control power
12 Months Ago
Make sidecar bike control much more similarly to the standard bike
12 Months Ago
Unsaved grade change
12 Months Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
12 Months Ago
Merge from main
12 Months Ago
Merge from zipline_improvements
12 Months Ago
Fixed several powerline platforms missing the correct PathSequencePowerline component, resultilng in too many zipline platforms spawning Increased the maximum distance a zipline can travel to 175m (was 150) This brings the same test map used on this branch to an average zipline distance of 216m (was 188m and is 121m on release) but brings down the total zipline disance to 19km (was 30km and is currently 20km in release) The inflation in total zipline distance in the last revision was largely driven by ziplines overlapping each other and making a bit of a chaotic mess of lines, this is now much cleaner
12 Months Ago
merge from tincan_alarm
12 Months Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
12 Months Ago
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12 Months Ago
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12 Months Ago
12 Months Ago
First pass on browser info
12 Months Ago
Merge from main
12 Months Ago
Added first pass of jungle wall ruin caps for kit testing
12 Months Ago
Protobuf gen etc post-merge
12 Months Ago
Merge main -> UWSkidoo
12 Months Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
12 Months Ago
Added a way to override the placement layer mask of a deployable prefab
12 Months Ago
Hill cliffs erosion progress
12 Months Ago
This should do it
12 Months Ago
Try to make Linux happy
12 Months Ago
Fixed a whole bunch of potential crashes with NPCs in multiplayer when there are no players 3rd argument to NetworkIDValidated - ownerID64
12 Months Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
12 Months Ago
Triggered by opening doors Updated protection values so it can take damage from fire
12 Months Ago
plane update
12 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
12 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
12 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
12 Months Ago
Spotlight & flare fixes.
12 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
12 Months Ago
Fixed tin can alarm deployable on itself
12 Months Ago
exported wolf run hit animation test
12 Months Ago
Fixed wallpaper pickup always giving default skin item
12 Months Ago
Fixed right click opening the pie menu while holding wallpaper
12 Months Ago
Test scenee
12 Months Ago
merge from main
12 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
12 Months Ago
Fix wolf not taking damage
12 Months Ago
Subtracting 101333 (introduced server issues)
12 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.