144,576 Commits over 4,413 Days - 1.37cph!

11 Months Ago
Window closed by setting there canvas group alpha to 0 are now set as not pickable in the scene view in editor
11 Months Ago
snapping_fix -> main
11 Months Ago
Fix snapping not working on split client and server
11 Months Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
11 Months Ago
Added Updated Compass Viewmodel FBX
11 Months Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
11 Months Ago
Enabled mip maps on some store assets
11 Months Ago
Overlay page button progress bar
11 Months Ago
view model camera animation update
11 Months Ago
Merge from parent
11 Months Ago
phrases + coegen checks
11 Months Ago
merge from naval update
11 Months Ago
merge from main
11 Months Ago
backup trawler prefab
11 Months Ago
Fix asset scenes never finishing loading when running as server
11 Months Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
11 Months Ago
snap_deployable_improvements -> main
11 Months Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
11 Months Ago
snap_deployable_improvements -> main
11 Months Ago
Dont include the clientvar
11 Months Ago
CS0414 error fix
11 Months Ago
snap_deployable_improvements -> main
11 Months Ago
Compile errors
11 Months Ago
Remove debug file
11 Months Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
11 Months Ago
Reapply game mode changes
11 Months Ago
Set corner rotation to use the closer hit to the player
11 Months Ago
snapping_improvements -> main
11 Months Ago
Profiling
11 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
11 Months Ago
merge from party_system -> main
11 Months Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
11 Months Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
11 Months Ago
Server compile fixes
11 Months Ago
Fixed soundtrack dlc page errors
11 Months Ago
Store overlay page layout changes
11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
11 Months Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
11 Months Ago
merge from main -> party_system
11 Months Ago
Sea moss tests
11 Months Ago
Hopefully fixes and improvements
11 Months Ago
Close opened page and modals when closing the store
11 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
11 Months Ago
Close steam inventory opened modal when switching tab Code cleanup
11 Months Ago
Fixed compile error due to branch differences
11 Months Ago
Removing some PS3 specific stuff from tier0 Minor cleanups from main Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second Added some sanity checks when loading VTF files and possibly running out of memory. Edit Entity window now shows prettier entity name (Community Contribution) string.ToColor micro-optimization (Community Contribution) More strict shader file whitelist (Requiring to be in `shaders/fxc/`) Delete unused CDispInfo.m_pTags Try to provide some useful info to "hit surface has no samples" warning Fixed operator precedence in a certain validity check Minor cleanups Added more checks for invalid values Increase MAX_NODES to 8192 (from 4096) Sanity checks for VTF loading Minor cleanups Fixed some issues with save/load system UniqueID/SteamID consistency for multirun clients UniqueID will still be inconsistent for multirun clients because its based on data clients can't know Only allow sound precache on level transitions/game load Should help with singleplayer players and addons with hundreds of sounds per weapon Apply FCVAR_CHEAT to r_pixelfog