130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added missing hlfaceposer.exe icons
Fixed a crash in HLFaceposer.exe when opening file lists
Fixed HLFaceposer.exe crash due to missing phoneme extractors
Add phoneextractor sources
They build fine, don't work unfortunately due to Windows API
Actually ship HLFaceposer images
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Single Reload Finish -> idle transfer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deploy -> idle time
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Managed to make it rotate without flipping the barrel mid way through
- Major code cleanup: use set of angles instead of figuring them out on the fly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback
Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations
- Ensured anticlockwise works just like clockwise angles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ragdolling killing you on impact on horses
Fixed lethal ragdolling killing even with god mode enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
 
                
                
                
                
                
             
         
        
            
            
            
                
                converted f1 grenade to use specgloss
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Battering ram scoop damage renderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced blurring when using TAA
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable TAA in TwitchDrops render scene to fix black BG in renders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added jungle ruins stone floor textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update protobuf codegen exe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram folder cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
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                made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented new battering ram animations
Changed the damage logic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from mapuploader_retry_exc
Fixes an exception when map uploading fails and it tries to incorrectly retry.
Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Recache map uploading stream to avoid using a disposed one
In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry.
Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup new scientist animation system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove cl_threaded_client_leaf_system
It was disabled in 2016.
Do not break Lua created hidden/unregistered convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove cl_threaded_client_leaf_system
It was disabled in 2016.
Do not break Lua created hidden/unregistered convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick 
99260 (make VectorData & Half3 IEquatable)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_battery_charge_left -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `set_battery_charge` admin command to manually modify battery charge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                super basic in-editor marching cube setup to make experimenting a bit easier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from qol_scope_zoom_toast -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
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                exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist corpse prefab ID not being updated after folder move
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced greybox volumes with the wip floor kit in ruins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ice sculpture sound import settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed priority of block impact anims so they don't go via the idle state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed left hand driven camera animation not working when shields are active
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster"
Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset
Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust shield holstered positions
Removed some placeholder anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable write defaults on shield idle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed car shredder in the junkyard using a borked shadow proxy.
Junkyard S2P