198,713 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from fishing_full_inv_fix
1 Year Ago
Fixed fishing tackle mission soft locking if the player has a full inventory when they try and return it (do the inventory full check before we clear the required mission items)
1 Year Ago
Added RPS icon for gesture wheel. Updated UI to match new designs.
1 Year Ago
Player model cleanup Added a blocking state to the 3rd person animator
1 Year Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
1 Year Ago
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1 Year Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
1 Year Ago
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1 Year Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
1 Year Ago
improved visuals of the glass on the DPV altered texture and materials
1 Year Ago
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1 Year Ago
Added relief map option to standard-specular shader
1 Year Ago
New faster and more accurate compute-based relaxed cone map generator
1 Year Ago
mat change
1 Year Ago
Merge from main
1 Year Ago
Lighting prefab backup / Volume fuckery
1 Year Ago
Hill cliffs proc map settings
1 Year Ago
Hill cliffs progress and mid size variants
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from cached_ping_query_reduction -> main
1 Year Ago
Reduce log spamming
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix clients getting stuck during loading after changelevel
1 Year Ago
Add proxy circle behaviour to wolf to test anims
1 Year Ago
Recipe, description and placeholder icon
1 Year Ago
AI can now trigger tin can alarms
1 Year Ago
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1 Year Ago
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1 Year Ago
Placeholder audio, repair & protection values
1 Year Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
1 Year Ago
Bike Cargoship Parent -> Main
1 Year Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
1 Year Ago
Only bother getting the trigger parent component should the bike have a driver
1 Year Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
1 Year Ago
Merge from main
1 Year Ago
Remove hotreload plugin
1 Year Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
1 Year Ago
Optim: reimplementing List.Compare to use an inplace algorithm Caused by my upcoming changes to Free<HashSet<T>> requiring IPooled(I could've worked around it, but it was better to optimize it). Although I didn't benchmark, this in theory is a straight win - 3 less loops, no need for extra pools, and also fixes a harmless-but-perf bug(remained set had more elements than expected). Tests: Build for Client target. I also need to do runtime validation with a 3player multiplayer session - I ran out of time, will done once I'm back home.
1 Year Ago
WIP proof of concept for automating the entire process after pasting a list of workshop URLs.
1 Year Ago
underwater_divesites scene playable in editor
1 Year Ago
exported wolf run turnleft 150 to run test anim
1 Year Ago
merge from BurstClothFixes
1 Year Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
1 Year Ago
Fix compile error from merge again
1 Year Ago
Set-up corpse prefab and ragdoll prefab for croc. addad hitboxes and various scripts to croc prefab.
1 Year Ago
Fixed GMod force-adding "English (US)" keyboard layout Make "English (Europe)" not an unknown language Also add internal ID to unknown languages Added -disablehttp command line parameter Disables HTTP global function (http.Fetch/Post use that) Fixed GMod now removing English US keyboard layout Use Windows API to get keyboard layout names when not in our list -disablehttp also blocks Panel:OpenURL and sound.PlayURL http.Fetch/Post calls onFailure callback if HTTP() returns false Fix RichText InsertColorChange to black not working when its the first color change RichText uses localized string for Copy conext menu option Also fixed Text Entry Copy/Cut context menu buttons not being disabled when they should be && => || Check if onfailure exists in http.Fetch/Post Fixed crazy mouse acceleration values completely breaking player view Also limited some of the cvars to sane values, m_customaccel_max and m_customaccel_exponent specifically Added ficool2's VRAD ambient occlusion implementation Adds the following new parameters: -aofacesamples -aopropsamples -aoNoSquare See vrad.exe help for defaults/explanations Fix errors with singular static prop causing VRAD to bail for all remaining Unhide sv_stressbots and make it a cheat Reduce max allowed voice packets per frame to 48 (from 64) Include map name in map related disconnect messages Kick players who send impossible voice packet sizes Added sv_signon_dos_disconnect from CS:GO