198,722 Commits over 4,140 Days - 2.00cph!

12 Months Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
12 Months Ago
Triggered by opening doors Updated protection values so it can take damage from fire
12 Months Ago
plane update
12 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
12 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
12 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
12 Months Ago
Spotlight & flare fixes.
12 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
12 Months Ago
Fixed tin can alarm deployable on itself
12 Months Ago
exported wolf run hit animation test
12 Months Ago
Fixed wallpaper pickup always giving default skin item
12 Months Ago
Fixed right click opening the pie menu while holding wallpaper
12 Months Ago
Test scenee
12 Months Ago
merge from main
12 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
12 Months Ago
Fix wolf not taking damage
12 Months Ago
Subtracting 101333 (introduced server issues)
12 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
12 Months Ago
Remove unecessary includes
12 Months Ago
large rock formation a test case jutting cliff test case
12 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
12 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
12 Months Ago
More batch rendering progress.
12 Months Ago
moved ragdoll convar to server
12 Months Ago
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12 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
12 Months Ago
merge from tincan_alarm
12 Months Ago
Visualise clip positions
12 Months Ago
scaled up the icon a wee bit
12 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
12 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
12 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
12 Months Ago
Allow nests FSMs
12 Months Ago
Wobble animation when triggered Triggered when damaged
12 Months Ago
merge from main
12 Months Ago
compile fix
12 Months Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
12 Months Ago
reduced texture size on tin_can_wire to 256 x 64
12 Months Ago
Merge from parent
12 Months Ago
merge from main
12 Months Ago
Not deployable inside trees Always look up and don't use the target normal
12 Months Ago
Merge from main
12 Months Ago
Hook up win and lose animations
12 Months Ago
Merge from community_improvedcountdowns
12 Months Ago
More changes, thanks Plastic
12 Months Ago
Merge TrainBreakBarricades -> main
12 Months Ago
More changes
12 Months Ago
Adjusted damage to barricades by trains, and to trains by barricades
12 Months Ago
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
12 Months Ago
Implement PR #56 for community UI - countdown component improvements Minor changes made to PR for improved backwards compatibility and formatting Also improved the Load Custom UI editor button to automatically open the tests folder