240,209 Commits over 3,837 Days - 2.61cph!

9 Months Ago
Add MapInstance.IsLoaded
9 Months Ago
Set SceneObject shadow casting flag before setting model / transform so we don't need to update the object again
9 Months Ago
Fix serializing references to the scene object
9 Months Ago
Re-plug in speech synthesizer play return
9 Months Ago
Fixed drag select height Don't fill on every frame 🤦
9 Months Ago
Framing a GameObject switches to SceneView Add GameObjectFlags.Deserializing when deserializing Fix performance hit by setting SceneObject properties unnecessarily Only draw envmap bbox when selected Scene.GetAllComponents<T> can find interfaces Use GetAllComponents where we were doing recursive ActiveScene.Components.GetAll Removed SceneObject.Angles (Rotation works exactly the same) Don't render game view when not visible (fixed)
9 Months Ago
Clear QPixmap on create so it's not full of uninitialized data
9 Months Ago
Updates Fixed Copying and Move rotation not being correct Widget style tweaks Fixed fill not using current floor level
9 Months Ago
Add InitializeFromLegacy for SkyBox2D Add InitializeFromLegacy for VolumetricFogVolume Add InitializeFromLegacy for EnvmapProbe Handle env_combined_light_probe_volume
9 Months Ago
Guard unnessecary transform change in managed instead of native
9 Months Ago
Leaderboard backup, run #8644
9 Months Ago
Compile fix
9 Months Ago
Fix build failing, can't access TerrainData cref in sandbox.engine
9 Months Ago
Only set body group defaults on model change when sceneobject exists so it doesn't get reset on deserialize
9 Months Ago
Gizmo warning More gizmos
9 Months Ago
Merge from main
9 Months Ago
Compress TerrainData heightmap/controlmap data with deflate, simple rle is probably best
9 Months Ago
Apply final rotation offset to bow
9 Months Ago
Fixed bow hold, was missing a slot on the animator override and I forgot to disable the legacy spine IK system
9 Months Ago
Shadergraph: Transform Normal can output in tangent or world space (default is tangent to match material output) Don't save the file 9 times everytime in Asset.SaveToDisk Store TerrainData in a versioned gameresource with custom serialization, so we can reuse it in multiple scenes and not have absurd file sizes
9 Months Ago
If the collider is static, make the rigidbody static, fixes colliders trying to add keyframed body twice
9 Months Ago
WIP setup for 3qrs bow hold, still not quite working
9 Months Ago
Notify transform change when changing parent #4386
9 Months Ago
Gizmos
9 Months Ago
Left hand demo
9 Months Ago
Widget Tweaks https://files.facepunch.com/louie/1b0411b1/2024-01-04%2023-30-04.mp4
9 Months Ago
Added a left hand look at rig, exposed the option on held entities to use a left/right/none look at mode
9 Months Ago
Merge from PlayerRigUpdate
9 Months Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
9 Months Ago
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9 Months Ago
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9 Months Ago
GetAuthToken returns string without quotes Fixes sbox-issues/issues/4381
9 Months Ago
API Updates
9 Months Ago
Fixed figurines lodding incorrectly when parented to tugboats
9 Months Ago
▋▌▄▄▊ "▉▇▌▌▇▌ ▌▌▄▆▌▋▅▄ ▌▋█ █ ▍▊!!!" ▅▇▌▊▄▋▅ ▍▉▇▊▌▅▅ ▇▅ ▌▍▅▊▉▌▊▆▇ ▌ ▄▅▄▍ ▆█▅ ▇█▅▉▆▋▊ ▊▌▇ ▊▉▍▉ ▄▋▊ ▍█▆ ▆▅▆▋▊▆▆ (▊▍▌) ▉▅▅▋▌▊ ▅▊▉▆█▄▊▉ ▄▊█▆▄█▇▄▌ ▅▌▆▆█▍▍▉▍/*.▊▍▋ ▉█▆ ▋█▊▄▇▆▋ ▆█▋▋▍▌▍ ▊▉ ▉▉▆ ▍▌▉▇▊ ▋▊▋ ▉▇▋▌█ ▆▅▉▊ ▌▇▊▉█ ▊▋▉▋▍ ▅▉▆▅█▅▆█▇▅ ▄▍▆▋▉▆ ▍▋▌▆▋ ▊█▄▋▅▍▋ !▉▆▌▌▌▌█ ▅▆▅▇▊ ▅▌▋▇ ▊▌▄_▍▍▅▊▍▊▉_▆█▅▆ ▇▆▆ ▉▌▅_▇▅▄█▆█▍▋█ ▅▄▍▌▅█▍ ▄▍▋ ▇▉▌▆ ▇▊▄▄ ▄▌▄█ ▊▍▊▄█▋▊▋▉▆▌▉, ██▆▉▍▌█ ▅▆▋█ ▉█ ▍▋▌ ▆ ▇▍▍ █▋▇▍▆▅▍▅ █▆ ▅▅▊ ▆▋▌▇█▄▅▇▌ ▆▍█▄ ▉█▄▌ ▉▆▆▍▅▋ ▅▇▆ ▌▌▇▋▍ ▉▇ ▍▅▅▌█▋ ▇▋▉▉█▇█▆▉█ ▄▊▋▍▌▋▅ ▄▋ ▍▅▅_▇▄▄▆█▅▄_▇▆▆▇ ▋▌ █▇▉ ▆▋▌▄ ▇▇▆▅ ▆▉█ ▅▄ ▅▄▉▊▅█▉ █▆▍▇▆▆▅▋▆▍▅▇▇ ▉▋▄▄▅ ▌▍ ▋▍▄▌▊ ▌▆▅▆▌ ▅▋▍▋ ▄▍▋ ▉▌▄▅ █▌ ▆█▄_▌█▇▄██▇_▉▌▉▆ ▄▊▇▄▄ ▉█▌ ▇▇▉▉ ▋▆ █▇▌ !▋▆▄▋█▉▄ ▌▋▆▇ ▊▇█▍▉▋▋▍█▄ ▅▌█ ▇▄▋▆ ▍▉▋▍▅▉▌▉ ██▉▄ ▆▅▇▇▄▅ !▍▍▉▍ ▄▉▉▌▋.▊▇▊▇▇▌▌▍▅██ !▉▌▊█▅▇▅▍ ▆▌▋▉▇▆▄▋ ▊▍▉_▆█▆ ▋▅▅▋▄▅ ▅█▆▆ ▍▊▊_▄▇▅▌▊▇ ! ▉▊▍▌ ▌▇▅▇▅▆▍▉ ▅▄▆▅█▇▇▇▍ ▋▋▉▉▊▋▉▍█▉ ▅▍▍▌▊▋ ▆▆█▌▌▄▆ ▇▊▋▉█▍ ▌▋ "█▇▇▋▌▇▇▆▊" ▊▇▊ "▊▋▊▆▆▊" ▇▆▄ ▍█ ▄▋▉ ▆▍▌▅▅▄ ▊▋▋▊ ▉▄▋█▍▄▋▆▉ ▇▉▊▄█ ▇▌▉ ▊▋█▌▆▍ ▆▅█▇██▆ ▄▍ ▍▄▋▅▌ ▍▆▍▅▆.▉█▄ ▉▌ █▋▇ ▉▍▍▇▋▆▄█▇█ ▊▇▋▆▆▉ ▊▄▊ ▅▍▉▇▋ ▆▊▋▉▆▉ ▉▍▊ ▅▋▅▄▊▆▉ ▅▇ ▊▋▇▌ █▆▆▉ ▍▌▋▊▇▍ ▊▅ ▄▅▉▉
9 Months Ago
▅▉▇▌▅ "▋▍▇▋▄▄ ▄▅▉▉▅▇▉▄ █▊▅ ▆ ▊▉!!!" █▉▆▇▆▇▌ ▉▉▄▉▄█▍ ▋█ ▉▇▄▅▊▉▊▅▆ ▋ ▊█▌▋ ▄▇▋ ▆▊▅▊▍█▊ ▆█▊ █▍▅▌ ▉▆▄ ▄▋▆ █▍▍▌▄▅▉ (▋█▊) ▋▄▆▆▆▆ ▉▋▉▍▇▍▅▌ ▅▆▄▌▄▅▋▊▆ ▅▇▇▋▇▉▌▌▌/*.▋▋▌ █▊▍ ▉▇▋▇▉▌▌ █▋▄▋▌▄▊ ▋▇ ▌▅▌ ▅▌▍▉▆ ▅▊▄ ▉▅█▍▋ ▉▅▇▋ ██▅▇▆ ▌▉▊▉▋ ▌▆▅█▌▋▊▉▄▊ ▋█▆▌▋▇ ▆▇▄▍▇ ▌▇▄▌█▍█ !▌▄▇▌▊█▋ ▌▇▋▉▆ ▄▄▅▊ ▍▄▆_▆▉▍▉▆▉▊_▇▍▌▄ ▊█▋ ▅▊▍_▇▍▋▋▄▍▍▉▌ ▌▍▇▋▊▅▌ ▆▋▌ ▌█▅▇ ▄▄▌▍ ▇▅▅█ ▍▇▅▇▄▆█▅▊▄▍▇, ▊▊▄▆▅▍▋ ▅▄▆▌ ▉▅ ▉▊▋ ▆ ▍▊█ ▊█▍▄▊▇▅▉ ▋▊ ▆▌█ ▋▊▇▄▉▋▇▇▍ ▇▊█▊ ▅█▉▊ ▌▊█▉▋▅ ▋▍▊ ▌▌▅▇█ ▄▄ ▄█▍▇▊▋ ▆▇▄▋▅▇▉▄▆▊ ▄▅▋▉▇▍▄ █▊ ▄▍▍_█▅▉▍▉█▊_▋▉▆▄ ▅█ ▅█▍ ▄▇█▉ ▊▆▅▆ ▊▉▊ ▄▇ █▊▉▋▆▌▌ ▅▅▋▄██▅▌▄▉▄▆█ ▄█▆▊▇ ▇▆ ▄▆▆▄▌ ▉▇▄▉█ █▅▆▉ ▌▌▊ ▇▅▅▄ ▇▅ ▄▉█_▉▇▍▇▍▇▍_▊▌▌▍ ▋▆▌▅▅ ▆▊▅ ▌▍▌▆ ▉▊ ▆▅▆ ▅▋▄▅▉█ ▍▍▄ ▅█▄▆▊▋ ▍▍▍▅▇▍ ▍▄█▌▊█▊ !▅█▋▊▅▋█ ▅▋▋▆ ▌▍▅▄▄▆▅▊▇▅ ▆▊▊ ▅▌▆▆ ▊▊▆▌▄▆▌▊ █▌▌█ ▅▊▅▅▋▇ !█▌▌▄ ▆▋▄▄▉.▌▌▄█▇▉▅█▅█▇ !▌▊▆▇▊█▆▅ ▆█▅█▍▌█▇ ▇▉▇_▉▌▍ ▋▄▌▇▇▉ ▍▍▅▍ ▊▇▉_▋▉██▌█ ! ▌▌▄▊ ▇▄▊▌▅▌▌▌ ▍▉▌▍▆▉▆▄▋ ▆▆▆ ▆▋▊▇▊ ▌▌▅█▄▍ ▅▊▇ █▆▊▊▋▅▆ ▄▋ ▌▊▌▇ ▍▅▋▋ ▉▉▌█▉█ ▇▆ ▇▍▋█
9 Months Ago
UI: Apply `image-rendering` mode to masks
9 Months Ago
Duplicator stores current health in "CurHealth" not "Health" key on the entity Also correctly merge NPC tables instead of using table.Add on non sequential tables Fix saves really not working on maps with spaces in them
9 Months Ago
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9 Months Ago
player update water bucket meta fiile
9 Months Ago
player update. exported/set up water bucket anim set and populated its override contoller with the new anims
9 Months Ago
Don't need this log anymore
9 Months Ago
Add launcher tag if using launchMode Launcher
9 Months Ago
Smaller PackageCard Add Maps List Fix hitbox GameObject weirdness Don't trim Label content Add Button.Disabled Delete FormGroup.razor Clean CreateGameModal (refactoring to Launcher) Add Launcher to project Launch mode
9 Months Ago
Add support for `white-space: pre;` Fixes sbox-issues/issues/4345, can see this being useful for rich text, syntax highlighting, etc.
9 Months Ago
Fix wrapping gift inside of backpack deleting the item
9 Months Ago
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9 Months Ago
VR: when saving off the HMD matrix, use the one we get directly from openvr - don't do any processing or bullshit
9 Months Ago
ActionGraph context capturing (sbox-issues#4370) ActionGraph node auto-sizing Fix serializing references to the scene object