130,517 Commits over 4,232 Days - 1.29cph!

11 Months Ago
-Ballista Gibs
11 Months Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
11 Months Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
11 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
11 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
11 Months Ago
Textures and materials for build stages.
11 Months Ago
Added collider to the little overhang roof beside the window
11 Months Ago
Flip tower orientation whilst placing so it looks away from you
11 Months Ago
Add some randomness to the scientist peek timings
11 Months Ago
Fixed broken constructable entity reference
11 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
11 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
11 Months Ago
Material Update in constructable prefab
11 Months Ago
merge from f1grenadeskinfix
11 Months Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
11 Months Ago
Siege tower constructable gibs
11 Months Ago
Merge from main
11 Months Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
11 Months Ago
Fixed error when loading borked ballista ammo item
11 Months Ago
dirty SDF sculpting proof of concept, in-editor test setup only
11 Months Ago
Catapult and battering ram constructable gibs
11 Months Ago
11 Months Ago
Ballista constructable setup
11 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
11 Months Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
11 Months Ago
- Ballista Guidemesh - Ballista Build Stages
11 Months Ago
Better catapult constructable colliders Tweaked bounds
11 Months Ago
Merge from quality
11 Months Ago
Merge from main
11 Months Ago
Fixed catapult server error
11 Months Ago
Fixed horse lootpanel max speed indicator
11 Months Ago
merge from fix-filterrichtext
11 Months Ago
merge from hot_air_balloon_unparent_noclip
11 Months Ago
merge from tutorial_island_fixes
11 Months Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
11 Months Ago
Merge from zipline_dismount_angle
11 Months Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
11 Months Ago
Codegen
11 Months Ago
Merge from main
11 Months Ago
Merge from protobuf_osx_fix
11 Months Ago
Merge from fix_vending_multiplier_widget
11 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
11 Months Ago
Added generate.command so you can just double click rather than running terminal
11 Months Ago
Fixed protobufs not generating on OSX
11 Months Ago
Both wooden shields now use wooden impact pfx
11 Months Ago
Fixed "ent kill" commands affecting shields
11 Months Ago
Horse code cleanup Fixed handbrake not working properly
11 Months Ago
Fixed item store lumberjack prototype pickaxe name
11 Months Ago
Fix gamemode settings being missing in main menu
11 Months Ago
Fix gamemode settings being missing in main menu