250,129 Commits over 3,959 Days - 2.63cph!

38 Days Ago
merge from hackweek_car_radio
38 Days Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
38 Days Ago
WIP scene that tests navlinks
39 Days Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
39 Days Ago
merge from siege_weapons
39 Days Ago
Reported error fix
39 Days Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
39 Days Ago
fixed pivot points on construction meshes
39 Days Ago
new merge from /main and /indirect_instancing
39 Days Ago
Merge from /main
39 Days Ago
Merge: from main Tests: none
39 Days Ago
Potential fix for 1683 - may be a scuffed way of doing it. Two instances of Sandbox.Game can exist - store members of Commands from both, invoke / set those members when ConVars change. Allows [ConVar] and [ConCmd] in Sandbox.Game to function properly when in a game
39 Days Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
39 Days Ago
[interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Remove unused Unused
39 Days Ago
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39 Days Ago
merge from main
39 Days Ago
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39 Days Ago
Merge from main
39 Days Ago
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39 Days Ago
Drop IL verification since we compile every assembly from source on clients now
39 Days Ago
merge from xmas2024
39 Days Ago
merge from fix_invis_nre
39 Days Ago
Leaderboard backup, run #15989
39 Days Ago
Move AnimationUtil to an editor only namespace
39 Days Ago
Merge from primitive/prop_offset
39 Days Ago
Merge from primitive
39 Days Ago
Applied to high caliber revolver as well
39 Days Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
39 Days Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
39 Days Ago
Parent merge
39 Days Ago
Codegen
39 Days Ago
Map backup
39 Days Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
39 Days Ago
Map backup
39 Days Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
39 Days Ago
Manifest fix
39 Days Ago
Parent merge
39 Days Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
39 Days Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
39 Days Ago
Merge from primitive
39 Days Ago
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL Be able to fetch all light information with Light::Count() and Light::From(), while doing all optimization from tiled lighting etc Move light.hlsl to common/classes/Light.hlsl, start unfucking it, make it have same structure as everything else
39 Days Ago
Backups
39 Days Ago
Remove nSrcMipLevels and nDstMipLevels from CopyTexture and CopyFromVolumeTexture, they're not used in vulkan. Obsolete Graphics.CopyTexture with srcMipLevels and dstMipLevels, use the one without
39 Days Ago
Check mip sizes in Graphics.CopyTexture, not the texture size
39 Days Ago
Music volume adjustments
39 Days Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
39 Days Ago
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39 Days Ago
Regenerated fonts
39 Days Ago
Include the font update in the phrase update process
39 Days Ago
Fix demo cmake get rid of tile cache