userBill Bcancel

13,234 Commits over 2,830 Days - 0.19cph!

1 Year Ago
Functions for splits, doubling down, and insurance. Sounds.
1 Year Ago
Gameplay WIP. Dealer makes his play. Some work on end-of-round scoring.
1 Year Ago
Custom PlayersInRound() IEnumerator prevents having to check HasUserInCurrentRound all the time in card game foreach loops. Other WIP.
1 Year Ago
Merge Caboose -> Blackjack
1 Year Ago
Merge Main -> Caboose
1 Year Ago
When you shoot the locomotive bell, it goes ding
1 Year Ago
Gameplay WIP
1 Year Ago
A more aesthetically pleasing dealer value display
1 Year Ago
Ignoring a workspaces.db file that a VS extension uses
1 Year Ago
Merge Main -> Blackjack
1 Year Ago
Larger locker interaction collider in the camper
1 Year Ago
Stopped fixcars command still filling engine parts in destroyed vehicles
1 Year Ago
Gameplay WIP
1 Year Ago
- Don't send the dealer's hidden card to the client at all until the end of the round - Widget shows dealer's score
1 Year Ago
A few fixes
1 Year Ago
Players can bust (value over 21). Round can end with only one player left.
1 Year Ago
Stand/Hit actions
1 Year Ago
Fixed All In not working
1 Year Ago
Add support for going all-in. WIP basic actions and turns.
1 Year Ago
Calculate score for player's cards and show it in the UI
1 Year Ago
CardGamePlayerWidget now has a dynamic layout. Added optional extra area, will be used to show the player's card value in Blackjack
1 Year Ago
Fixed bet not submitting
1 Year Ago
If in editor, auto-give the player some scrap when they play a card game (similar to how vehicles get free fuel).
1 Year Ago
Allow changing dynamic bet amount with mouse wheel
1 Year Ago
Merge Main -> Blackjack
1 Year Ago
Disabled vehicle collision on pumpkins
1 Year Ago
Fixed white berries too
1 Year Ago
Force-quit anyone who didn't place a bet during the initial phase timer
1 Year Ago
Move table-destroy payout code to the base CardGameController
1 Year Ago
Stopped Rust complaining about not understanding the command line args that Unity is automatically adding ("licensingIpc", "hubSessionId" etc)
1 Year Ago
Reduced "Rust+ companion server connectivity", "Failed to find DungeonGridRoot", and "Failed to find DungeonBaseRoot" errors to warning level when in editor (prevent spam in game window).
1 Year Ago
Display bets correctly for Blackjack in the widget.
1 Year Ago
Text edits
1 Year Ago
UI text work
1 Year Ago
Lower Blackjack mount eye pos so the player doesn't feel like they're inhabiting a wacky waving inflatable tube man when they look straight down
1 Year Ago
Moved the poker-specific stuff in CardGamePlayerWidget into TexasHoldEmUI
1 Year Ago
UI action phrases for Blackjack game actions
1 Year Ago
Center Blackjack cards in the UI
1 Year Ago
Deal the rest of the initial cards, hide only the second on the dealer's cards
1 Year Ago
Show players' cards in Blackjack
1 Year Ago
Moved various objects away from the Ragdoll layer, so that we can allow actual corpse ragdolls to collide with vehicles while still having vehicles pass through small plants and bushes Debris is generally the best alternative as it matches Ragdoll in that player collision ignores it, and player interaction detects it. The main difference is Debris ignores bullets and Ragdoll does not, so large solid objects can need a different option. Summary of changes: - Pumpkins, potatoes, hemp, corn, berries moved from Ragdoll to Debris. - Generic item drop containers moved from Ragdoll to Debris. - Various special event collectables moved from Ragdoll to Debris. - Some vehicle storage containers moved from Ragdoll to Vehicle Detailed. - Wood-Collectable and Halloween-Wood-Collectable moved from Ragdoll to World (unlike Ragdoll, the Debris layer ignores bullets, so large solid objects shouldn't use Debris). - GrowableHeatSource, GrowableGenetics, and CeilingLight now look for growables on the Debris layer instead of the Ragdoll layer.
1 Year Ago
Blackjack initial card deal, saving last actions
1 Year Ago
Remove my DoPrepareAll method. This is in fact one already, not easily detectable as it works via reflection.
1 Year Ago
Merge Caboose -> Blackjack. I promise this is the last merge today.
1 Year Ago
Result of running DoPrepareAll on this branch
1 Year Ago
Merge again
1 Year Ago
Fixes from running DoPrepare on everything. Why is it exclusively my stuff that needed it 😓
1 Year Ago
Cherry pick my DoPrepareAll method
1 Year Ago
Fixed my DoPrepareAll method not saving its changes - added EditorUtility.SetDirty
1 Year Ago
Added a static method to the Tools menu that runs DoPrepare on all BaseNetworkables at once