userBill Bcancel

13,114 Commits over 2,800 Days - 0.20cph!

1 Year Ago
Fixed locomotive triggerparent not extending far enough to jump between engines
1 Year Ago
Do the same fix for CardGameController
1 Year Ago
Fixed the coaling tower vacuum stealing a little ore if the output was not entirely full, but was near full, and additional ore was extracted from a wagon
1 Year Ago
Avoid NRE in a very specific case where the train car is decoupled while another is lined up to unload
1 Year Ago
Extended the locomotive coupling points a little further out from the main model
1 Year Ago
Do not allow dropping content into items that are inside locked containers (e.g. adding water to a water jug inside a locked container).
1 Year Ago
Fixed NRE in StopSounds if wagon was destroyed while unloading
1 Year Ago
Update the loot crates when the loot wagon is unloaded, to not say the bit about taking it to trainyard
1 Year Ago
Don't show Open interaction from the wagons anymore once they're empty
1 Year Ago
Changed some locomotive and workcart cabin lights to be based off whether the engine is on, instead of the headlights state
1 Year Ago
Hooked locomotive cabin lights up to headlights as well
1 Year Ago
Enabled GPU instancing on light mats, set up locomotive instrument panel emissive to turn on/off with headlights
1 Year Ago
Fixed NRE on OrePalneRenderers
1 Year Ago
Set up the updated ore hopper FX
1 Year Ago
Minor fix
1 Year Ago
Don't have rear headlights on when train is not moving (Petur request)
1 Year Ago
Raised front and rear collision triggers on the locomotive
1 Year Ago
Merge in the new coaling tower animation changes
1 Year Ago
Set up the new fuel wagon animation layer
1 Year Ago
Merge Trainyard Update to the new anims branch
1 Year Ago
Don't do clipping checks in locomotive cockpit
1 Year Ago
Only play train engine off sound if engine was on (or starting up)
1 Year Ago
Removed floating headlight mesh
1 Year Ago
Fixed the train engine sound sometimes staying on after the engine turns off
1 Year Ago
fixcars tier 1 now just empties wagons, instead of refilling them (Paddy feature request)
1 Year Ago
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)
1 Year Ago
Combined locomotive LOD groups into one
1 Year Ago
Set up locomotive control lever and IK. By necessity, introduces some clipping on the player's leg for now
1 Year Ago
Merge Control Lever -> Trainyard Update
1 Year Ago
Oops, revert accidental change to Explosion3D_5.mat in previous commit
1 Year Ago
Merge Trainyard Update -> Control Level. Fixed up merge conflicts in Train
1 Year Ago
Fixed train shunting not using the 2D distance
1 Year Ago
Test map edit to support shunt testing
1 Year Ago
Locomotive/WorkCart fuel interaction improvements
1 Year Ago
Removed PrefabInformation script from the large wood box. Fixes the loot panel title being blank.
1 Year Ago
Gave Coaling Tower outputs titles: "Tank" and "Skip"
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Use Time.time instead of Time.realTimeSinceStartup
1 Year Ago
Fixed wagons decaying very quickly if the server has been up for more than 30 minutes
1 Year Ago
Subtract 72864 - testing complete.
1 Year Ago
Removed unneeded scripts
1 Year Ago
Fixed LocomotiveExtraVisuals NRE
1 Year Ago
Different debugging to narrow the decay bug down
1 Year Ago
1 Year Ago
Subtract 72859 - testing complete
1 Year Ago
Added some temporary debugging. Try to catch whatever is causing the wagon destruction bug
1 Year Ago
Minor edit to locomotive to see if the build server is confused re the visuals NRE
1 Year Ago
Fixed fuel storage prefab ID, manifest rebuild
1 Year Ago
Minor headlights setup edit
1 Year Ago
Set up the more advanced separate forward/backward headlights