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13,173 Commits over 2,830 Days - 0.19cph!

1 Year Ago
Increased blackjack canvas culling distance from 10m to 15m
1 Year Ago
Hide the card game UI for inactive game types
1 Year Ago
Card player widget stuff
1 Year Ago
Minor fix
1 Year Ago
Set up blackjack terminals in a clockwise order to match the standard deal order. DeckOfCards is now StackOfCards and supports multiple decks. Blackjack now using six decks.
1 Year Ago
Initial Black jack UI work, just copied from Poker for now
1 Year Ago
Support unlimited buy-ins. Fix some networking issues.
1 Year Ago
Some initial game code, very basic
1 Year Ago
Fixes
1 Year Ago
Moved a lot of card game concepts from TexasHoldEnController into the base CardGameController. We can support the basic sense of each player taking turns in a card game in the base class. Originally I didn't do this since we might someday want solo games like Solitaire, but we can always turn some features off.
1 Year Ago
Fixed storage interaction not working (blackjack). Removed GetLocalCentre() method from ColliderEx, I can do it a better way.
1 Year Ago
Manifest update
1 Year Ago
Merge Caboose -> Blackjack
1 Year Ago
A few fixes
1 Year Ago
Moved a ton of code from the CardTable to the new BaseCardGameEntity class, to be shared with BlackjackMachine
1 Year Ago
More WIP blackjack machine setup
1 Year Ago
WIP setting up blackjack machine classes, new base class for card game entities, protocol++
1 Year Ago
Eye height adjustment
1 Year Ago
Basic UI canvasses for the four screens (blackjack)
1 Year Ago
Test map edit only
1 Year Ago
Adjusted player mount positions (blackjack)
1 Year Ago
Merge Main -> Caboose
1 Year Ago
Basic blackjack machine entity setup. Removed BlackJackTable prefab and replaced with BlackjackTable.caboose, a new entity. Can be mounted + dismounted.
1 Year Ago
Improved handling for vehicle kinematic state, right now just for RHIB. Should hopefully fix occasionaly "Kinematic body only supports Speculative Continuous collision detection" errors on servers.
1 Year Ago
Redo train changes from Main
1 Year Ago
Mere Main -> TrainWorkContinued. Had to stomp train changes from Main (will reimplement)
1 Year Ago
Merge Main -> Caboose
1 Year Ago
Revert TriggerTrainCollisions to the pre-73814 version. Revert VehicleWorld layer on train car triggers. Should fix NREs for now and we can try this again another time.
1 Year Ago
Minor initial Blackjack stuff
1 Year Ago
Adjusted caboose poker seats so that the player's feet sit nicely on the ground
1 Year Ago
- Set up an entity for the caboose poker table and integrated it with the caboose. - Removed the Cabooseprefab - it is now all integrated with TrainCaboose.entity. - Switched the Caboose in the Trainyard scene with TrainCaboose.
1 Year Ago
Allow entities that are children of vehicles to NOT try and dismount via the vehicle. Enabled for slot machines on trains
1 Year Ago
Caboose slot machine fixes
1 Year Ago
Assigned the updated caboose collider
1 Year Ago
Added two slot machines to the caboose
1 Year Ago
Set up SlotMachineShort entity
1 Year Ago
Merge Caboose -> Aux2
1 Year Ago
Merge Caboose -> Aux2
1 Year Ago
Merge Caboose -> Aux2
1 Year Ago
Combined all the caboose interior LODGroups into one LODGroup on the base GameObject
1 Year Ago
Set up the caboose blackjack and poker table colliders for vehicle use
1 Year Ago
Caboose now working correctly as a proper train car
1 Year Ago
f1_grenade_noarms.fbx.meta meta file update only
1 Year Ago
Merge Main -> Caboose
1 Year Ago
Fixed NRE in TrainCarAudio when spawning a SedanRail. Fixed SedanRail not being mountable anymore.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Revert some ragdoll parenting edits