240,769 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Added a tutorial stage to build a roof onto the starter base
1 Year Ago
Reduce chicken and barrel count
1 Year Ago
Rework deploy pings to be a bit more reliable
1 Year Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
1 Year Ago
Wrecked boat instead of a helicopter
1 Year Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
A-Pose and T-Pose assets
1 Year Ago
Media preview scene fixes.
1 Year Ago
Subtract 87804, fix skin shader error from uv123-tangent-basis-fix merge.
1 Year Ago
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
1 Year Ago
▄▄▌█▅▆ ▉▅▅▊▅▆▉▄▌
1 Year Ago
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
1 Year Ago
Merge from main
1 Year Ago
Merge from report_npc_fix
1 Year Ago
Removed unused heliTip
1 Year Ago
UI canvas changes, to include it in the post-processing
1 Year Ago
Don't pass NPC's in range along with reports
1 Year Ago
Enabled Petur's post-processing on the homing launcher camera
1 Year Ago
Added zoom to homing launcher ADS, at 2x
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from tc_layout_update
1 Year Ago
Update TC tooltip
1 Year Ago
Removed homing launcher ADS sound
1 Year Ago
RMR red dot mounts WIP https://files.facepunch.com/rickgreeve/RMR_02.jpg https://files.facepunch.com/rickgreeve/RMR_01.jpg
1 Year Ago
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
1 Year Ago
Merge Main -> HML
1 Year Ago
Move cubemap building to buildcubemaps.cpp so it's all in one place
1 Year Ago
Convert brutalist prefabs
1 Year Ago
Add editor tool to convert brutalist only to instancing
1 Year Ago
Removed renderToCubemap and environmentMaps on camera renderer, not needed for this branch Remove changes to CCameraRenderer::RenderToTexture, not needed for this branch
1 Year Ago
Point light, spot light
1 Year Ago
Updated train tunnel entrance terrain check
1 Year Ago
Train tunnel entrance icon
1 Year Ago
Fix depth count for array texture, doesn't need to be * 6
1 Year Ago
C++20 Support * Using /permissive and /Wv:18 to start * Lots of odd fixes everywhere still coming from c++11 * Update protobuf to 24.3 and remove even older unused versions
1 Year Ago
Clean up
1 Year Ago
Update README.md
1 Year Ago
1 Year Ago
Don't enable D_WORLDPANEL combo inside panel layers, avoids multiple uses of worldpanel matrix when a filter is active sboxgame/issues/issues/4056
1 Year Ago
Updated README.md
1 Year Ago
Updated README.md
1 Year Ago
Updated README.md
1 Year Ago
wall_brick_b_trim_painted
1 Year Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
1 Year Ago
libprotobufd Remove all these unused old protobuf .lib this even older protobuf also wasn't being used
1 Year Ago
Cut, copy, paste actions Scene loading/saving