198,792 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Subtract broken prefab
1 Year Ago
Re-enable tooltip text for single vendor names
1 Year Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
1 Year Ago
Fix nexus map not appearing until you close and reopen it
1 Year Ago
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
1 Year Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
1 Year Ago
Merge from main -> 2022_3_20f1
1 Year Ago
Stationary design update
1 Year Ago
Added support for LOD cross fade
1 Year Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
1 Year Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
1 Year Ago
moved screen back more
1 Year Ago
screen placement position move
1 Year Ago
Fix right clicking attachments going onto held gun instead of into open backpack
1 Year Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
1 Year Ago
Vendor UI now closes automatically when map is closed.
1 Year Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
1 Year Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
1 Year Ago
Hide Poncho models/ materials/ prefabs
1 Year Ago
Reposed Burlap Gloves to match updated player rig
1 Year Ago
S2P all
1 Year Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
1 Year Ago
Added snow setup to roads prefabs
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Compile fixes
1 Year Ago
First pass of fixes
1 Year Ago
Merge from bradley_scientists
1 Year Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
1 Year Ago
Added snow material setup to compatible structures prefabs
1 Year Ago
Moved some mesh decals from Structures to Mesh Decals
1 Year Ago
Added snow material setup to static vehicles
1 Year Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
1 Year Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
1 Year Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
1 Year Ago
Bike mid-air throttle/brake based rotation control
1 Year Ago
Don't stabilise pitch as much
1 Year Ago
Sidecar bike work
1 Year Ago
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner) Mark the methods/fields for using string tokens as obsolete
1 Year Ago
Fix clicking on popup closing it
1 Year Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
1 Year Ago
Backup: WIP crude gestures - animation working files
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Fixed easter egg hunt missing phrases
1 Year Ago
progress
1 Year Ago
cherrypicking 94558
1 Year Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
1 Year Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.