240,770 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Cut, copy, paste actions Scene loading/saving
1 Year Ago
TypeLibrary uses dynamicAssembly to determine if dynamic, instead of checking for "package.*" Add Sandbox.Utility.Parallel Add Paint.LoadImage Can put [EditorForAssetType] on a static method Asset list cleanup
1 Year Ago
Test node library of serialized jigs
1 Year Ago
Fixed remaining tests
1 Year Ago
Some more progress on supporting multiple NodeLibrary instances
1 Year Ago
EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
1 Year Ago
merge from main
1 Year Ago
merge from /main/standard-refraction
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
Fixed brutalist still using HQM instead of stone
1 Year Ago
Fix bad lambda capture
1 Year Ago
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1 Year Ago
Fixed shader and script compile errors
1 Year Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg
1 Year Ago
More materials plaster_d wall_brick_d + blend + painted wall_brick_b painted
1 Year Ago
Fix bad dummy work items
Leaderboard backup, run #6229
1 Year Ago
Remove metal texture from concrete trim sheet
1 Year Ago
Particle soft fade modulation test for Petur (6point shader)
1 Year Ago
Floor brick blend
1 Year Ago
Angles, Rotation, Vector2, Vector3, Vector4 all implement IParsable, have both TryParse and Parse + tests sboxgame/issues/issues/4051
1 Year Ago
Fixed missing rail connections to tunnel entrance after 87807
1 Year Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
1 Year Ago
Train tunnel rail entrance terrain setup
1 Year Ago
Entrance collider
1 Year Ago
merge from main
1 Year Ago
merge from uv123-tangent-basis-fix
1 Year Ago
merge from /building_skins_3/building_skins_4
1 Year Ago
Brutalist skin now Stone replacement Fixed several gibs r/w issues
1 Year Ago
Set up TypeLibrary when initializing unit tests
1 Year Ago
Remove unused code, documentation pass
1 Year Ago
Cut more code from lightbinner light allocs, means only spots will alloc properly for now but cleans a lot of this, align cbuffers, add ComputeDirectLightingForLight to unify lighting calculation on shader
1 Year Ago
Only use pointer-events on elements we want to click on for SocialBar
1 Year Ago
Unit tests, gameobject serialization
1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Fixed dof_deckard convar logic
1 Year Ago
Fixed NaN and Infinity in some cases due to undefined/zeroed params
1 Year Ago
Angles/Vector3 Json handle null
1 Year Ago
Matched deckard sensor size list to our existing sensor list
1 Year Ago
Corrected a few sensor sizes in ConVar.Client.CameraSensorSize
1 Year Ago
Started on #11 WIP get rid of ActionJig.NodeLibrary static property
1 Year Ago
Pass DoAnyPanelsWantMouseVisible() to ControllerInput, don't call if we don't need input
1 Year Ago
Scope UI simulation Remove context hacks
1 Year Ago
Add an env var for the engine path Add Application static global class Add support for game code to have unit tests
1 Year Ago
Sort envmaps by array index before sorting by priority otherwise priority can fail!!!
1 Year Ago
Snowpile prop
1 Year Ago
merge form main
1 Year Ago
merge from main
1 Year Ago
merged from terrain-shader-fix