241,404 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fixed dropped items falling through things. Only move to harvestable layer if the "dropped" item is stuck into something. Ignore if it's free rolling.
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Backups
1 Year Ago
Merge from save239
1 Year Ago
Added WearableNotify class for making changes to clothing based on player state Currently supports WearableNotifyLifestate, allowing changes to player model based on lifestate (alive or dead) Uses a similar event setup to EntityFlag toggles Setup on diver suit to disable spinning tank wheels when player is killed
1 Year Ago
Increased Tugboat corpse time from 5 minutes (boat_corpse_seconds convar) to two hours. New convar: tugboat_corpse_seconds
1 Year Ago
Made the screens flicker and take a little while to come up completely when the engine starts up
1 Year Ago
Tugboat instrument panel emission now turns off when boat engine is off
1 Year Ago
Ferry Terminal S2P
1 Year Ago
Have the Tugboat cabin light be always on
1 Year Ago
Don't allow tugboat headlight while engine is off Turn on tugboat headlight automatically when engine starts
1 Year Ago
Reduce from 6 to 2 frustum planes
1 Year Ago
Updated broken cine prefabs stomped from merges
1 Year Ago
Fix twig foundations not showing Cull shadows at shadow distance Make a separate monobehavior to call into InstancedEntityScheduler - due to PreProcess is being called before the InstancedEntityScheduler was spawned
1 Year Ago
abyss helmet variation 3 lods, skinning, imported to prefab and setup, temp material. Also, skinning tweaks on viewodel
1 Year Ago
Update README.md
1 Year Ago
Fixed crazy interaction between thrown physics objects and tugboat. Move them to the Harvestable layer while parented to something - simply because that layer has no physics interactions but does allow player interaction.
1 Year Ago
Merge from save239
1 Year Ago
Set deploy on viewmodels in OnAnimGraphCreated
1 Year Ago
Fix rotation of parented entities when changing skin (fixes another tugboat door reskin issue)
1 Year Ago
Updated tugboat prevent building areas to their final configuration
1 Year Ago
Potential crash fix to do with rendering static props Apply lame fix for weird static prop crashing
1 Year Ago
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1 Year Ago
ProjectRow fixes
1 Year Ago
Restore static prop lightmaps
1 Year Ago
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1 Year Ago
JumpList icons https://files.facepunch.com/alexguthrie/1b2811b1/JumpList_Icons.png
1 Year Ago
combat knife can now rapidly untie underwater crates fixed underwater effects not appearing for local player if head is also underwater
1 Year Ago
Fix unity "startIndex" with DrawMeshInstancedIndirect() not working Implement custom shader property "_InstancedIndexOffset" to fix it Add `test_instanced_culling` command to spawn in 50k-200k random prefabs Fix race condition in culling job by uncommenting original threadsafe increment Add placeholder sorting of input data to see if sorting significantly speeds up culling job Culling job now runs across multiple threads via job system Disable ParallelForRestriction in culling job
1 Year Ago
disable static prop lightmaps for now
1 Year Ago
Better JumpList API, add multiple & set categories, show projects in there
1 Year Ago
Potential crash fix to do with rendering static props
1 Year Ago
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1 Year Ago
updated rig for diver ak, set up burst cloth (still disabled)
1 Year Ago
AnimGraph: Add bouncy spring mode to input damping using RK4
1 Year Ago
Update .gitattributes
1 Year Ago
Updated burst cloth mats Enable mipmaps for diver ak icon
1 Year Ago
Fix CodeApi NRE Fix user page NRE Show invite stats for admins
1 Year Ago
Fix stupid typo, GetShadowIndexForBakedLight compiles fine on vulkan now
1 Year Ago
Update FP.BurstCloth, tweak everything again
1 Year Ago
Adjust sibling length constraints
1 Year Ago
Add length constraint code back
1 Year Ago
added stone_trim_hs to accompany building01/02_stone_trim assets
1 Year Ago
Minor emissive and material hue tweaks to better match the screens.
1 Year Ago
Tug-specific sonar sweep visuals to better match the other screen.
1 Year Ago
Added disabled damage prefab to the Tugboat (not code supported yet)
1 Year Ago
Added a functional dashboard headlight indicator light to the Tugboat, because cute.
1 Year Ago
Merge from main
1 Year Ago
Merge from save239
1 Year Ago
Server NRE fix