241,408 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Recompile glass with support for world mapping
1 Year Ago
merge from placement effect
1 Year Ago
Add missing light setup on tall weaponrack
1 Year Ago
Remove msdfgen, been there forever and we never used it for anything, better to implement it in C# if we ever need it
1 Year Ago
Fix weapon rack light collider interfering with placement
1 Year Ago
Only load shader material once
1 Year Ago
Missed Texture Update for Vintage Alarm Clock
1 Year Ago
Updated Vintage Alarm Clock to meet feedback
1 Year Ago
Fixed computer station deploy issues
1 Year Ago
Additional deployables on tugboat: chippy arcade, photoframes
1 Year Ago
[pick] remove shaders that don't exist anymore from CI building Method for getting shadow index for baked light compatible with vulkan
1 Year Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
1 Year Ago
Fix exception when logging out Fixed being able to invite to org multiple times Fix errors when removing member from org Add versioning to logging Fix exception when rejecting invite to org Fix potential NRE in Asset Home Don't report errors in debug Fix package not found page
1 Year Ago
Use placement shader
1 Year Ago
added subway map to FT
1 Year Ago
subway maps models and textures + prefabs
1 Year Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
1 Year Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
full manifest rebuild
1 Year Ago
phrases
1 Year Ago
merge from boombox_reconnect_fix
1 Year Ago
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Leaderboard backup, run #4060
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Backups
1 Year Ago
Merge from save239
1 Year Ago
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
1 Year Ago
WaterSystem server compile fix
1 Year Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
1 Year Ago
Toned down player preview lighting brightness
1 Year Ago
Fixed gaps under tugboat doors
1 Year Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
1 Year Ago
More accurate comment
1 Year Ago
Fixed server-side projectiles not damaging tugboat
1 Year Ago
"Open Empty Environment" button For anyone that isn't working on a specific game (addon creators, mappers, etc) SidebarButton.Clear acts more like a link
1 Year Ago
Rewrite RTK linebreaking algorithm
1 Year Ago
diver pickaxe sounds
1 Year Ago
Draw pin button on right, make it blue when project is pinned SidebarButton.Link functionality Don't need to show the "show on startup" toggle outside of editor prefs Fix ToggleSwitch not displaying correct value when starting value is true StartScreen layout - pin menu row to top, only scroll through project launchpad itself
1 Year Ago
diver torch sounds
1 Year Ago
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
1 Year Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
1 Year Ago
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1 Year Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
1 Year Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
1 Year Ago
More fixes
1 Year Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme