241,404 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Tug damage prefab with light/medium/severe states
1 Year Ago
banished damage upgrade, reroll powerup standardize player healing/damage fix move drain hp upgrade heal bullet dmg upgrade
1 Year Ago
Inject settings page to spawn menu on activate Early out for BiasedSdf3D.SampleRangeAsync Basic blob tool settings page
1 Year Ago
Added LODs for the pumpjack
1 Year Ago
Use ProjectRow instead of custom LaunchpadProject, move some stuff in there Use Global.BackendTitle and BackendUrl for asset.party link Remove borders from ProjectRow and SidebarButton Experimental JumpList support
1 Year Ago
Slightly offset lower deck lamps to match the positon of the cables
1 Year Ago
Tugboat interior dressing
1 Year Ago
Rewrite movement handling again
1 Year Ago
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1 Year Ago
Remove redundant reflection probe renderer from wall prefabs
1 Year Ago
Do distance culling before frusum culling Measure culling job execution time
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Merge from save239
1 Year Ago
vm diver torch - updated mask and optimisation settings
1 Year Ago
Fix base.fgd Merge branch 'main' into prerelease
1 Year Ago
Fix base.fgd
1 Year Ago
Water explosion tweak
1 Year Ago
Underwater / water surface explosion effect improvements
1 Year Ago
Fixed underwater rain again.
1 Year Ago
old tv model setup (needs lods)
1 Year Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
1 Year Ago
Bunch of small fixes FINALLY rendering in the correct place again because I had to use a separate computebuffer for each DrawMeshInstancedindirect() call?
1 Year Ago
Use object-space normals for triplanar shaders
1 Year Ago
merge from NMS/Props for clarity
1 Year Ago
Water explosion effects for all rocket types
1 Year Ago
wallpaper skin models and prefabs base setup
1 Year Ago
Update ShaderPackageType to have AssetType as Shader
1 Year Ago
Merge from main
1 Year Ago
Collect ModelInfo Generate AssetInfo on publish
1 Year Ago
Merge from main
1 Year Ago
Merge from save239
1 Year Ago
Network++
1 Year Ago
merge from main
1 Year Ago
Merge from save239
1 Year Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
1 Year Ago
Update glass_scope shader
1 Year Ago
merge from main
1 Year Ago
disable debug log
1 Year Ago
merge from turning
1 Year Ago
Updates Vintage Wall Clock to meet feedback
1 Year Ago
Added subway maps to various underground tunnels and platform stops
1 Year Ago
merge from mfm2
1 Year Ago
restored test scene, updated test save
1 Year Ago
manifest
1 Year Ago
merge fix
1 Year Ago
merge from main
1 Year Ago
Recompile glass with support for world mapping
1 Year Ago
merge from placement effect
1 Year Ago
Add missing light setup on tall weaponrack
1 Year Ago
Remove msdfgen, been there forever and we never used it for anything, better to implement it in C# if we ever need it