130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fixed "Occlusion Culling" UI option using the wrong conva
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prevent cargo from tilting on harbor approach
Improve error messages if approach node isn't found
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from harbor_tweaks_4_cargoship
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from oilrig_sat_tube
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup wider idle stance for 3p minigun
 
                
                
                
                
                
             
         
        
            
            
            
                
                cracks grass environment volume mask - removed submarine
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial orbit strafe state
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Structures folder particle accum setup directly on materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed ironsight nodes from vm prefab as they're not needed & confusing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - fixed issue with 3p anims being submerged
- updated clip naming
 
                
                
                
                
                
             
         
        
            
            
            
                
                Props folder particle accum setup directly on materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force screens to update when first deployed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked boxes placement and scale
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Minigun updates:
- vm animator edits
- fixed issues with admire triggering
- removed ADS states in animator
- increased barrel spin speed
- added anim event to w_minigun for shell fx
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from ping_estimation
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from electrical_power_fixes/reactivetarget
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. 3p nailgun anim set edited
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from io_entity_snapping/fixes/2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from toolcupboard_retroskin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed tools not being released when TC is destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkpiles use biome visuals for foliage like rest of the game foliage
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated creeping tree a,b,c billboard textures to match
enabled mip alpha coverage, alpha cutout tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged main into toolcupboard_retroskin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oilrig_small door navmesh fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                vent_col navmesh gen error fix.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More updates involving LOD fading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oilrig1 door navmesh fixes.
Suitcase collision navmesh error gen fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oilrig1 initial move point data
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from harbor_tweaks_4_cargoship
 
                
                
                
                
                
             
         
        
            
            
            
                
                EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected)
Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the start of env volumes in rig moonpool
fixed loot barrel spawn on large rig
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from bradley_scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from oilrig_sat_tube
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from vendor_ui_map_close
 
                
                
                
                
                
             
         
        
            
            
            
                
                extended building topology reach in H2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bring_back_vendor_names
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lowered barges, fixed a barrel spawn or two