130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                reduced rad barrel glow factor
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed gibs displaying correct materila, gib tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated terrain blend textures for both harbor monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 cherrypicking 
94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5 
game is now playable | ignoring the rest of this branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_backpack_ui_stuck
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from static_props_02
 
                
                
                
                
                
             
         
        
            
            
            
                
                 cherrypicking 
94300 - updated santa beard to use the newer burlap sack world model when dropped
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from passthroughUI_delay_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated terrain at the back of mills shipping co building
 
                
                
                
                
                
             
         
        
            
            
            
                
                missing ladder segment on H2
S2P both Harbors
 
                
                
                
                
                
             
         
        
            
            
            
                
                barge water culling volume water visibility fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed harbor_grounds_a collider offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from media_projects/24_04
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge minigun compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix attempt for ActualDeptOfFieldAperture server compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable r/w on swing bridge collision meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another tugboat spawn change for harbor_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved tugboat spawns in both harbors to the other side of the island
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix minigun server compile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrink container spawn check slightly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted cargo dock position in harbor_2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed all RendererBatch components from the container dressing
Marked all MeshCull scripts in the dressing as dynamic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables)
Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from media_projects/24_04
 
                
                
                
                
                
             
         
        
            
            
            
                
                restored open/close sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear any existing cargo containers on a ship when docking process begins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed autoturrets + attack heli turrets, which I broke in 
94719 when adding server-side bullet thickness support
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lua file clean ups
* Mostly deprecated functions removals
* Replaced usage of DImage:SetMaterial with SetImage when the argument is a string
* Removed usages of Tool:GetSWEP() => Tool:GetWeapon()
* Removed some remaining usages of self.Entity
* Fixed Winch right click not setting rope color correctly
* Removed arguments provided to EnableVerticalScrollbar (it has no arguments)
* More misc (unused/missing) function argument related clean ups
Enable "permanent failure" check on SRCDS steam logon failure
Was commented out because it required a newer SDK version, which we now have.
Basically will login anonymously if the GLST is invalid I think
Prevent ent_create player
Gravity Gun obeys sv_defaultdeployspeed
Yes, this means that you can no longer grab AR2 balls that you yourself fire  without increasing sv_defaultdeployspeed above the default of 4
Fixed crashes with ENT.RenderGroup = RENDERGROUP_STATIC(_HUGE)
Remove mat_stub
Fixed a crash with gameui_show_dialog and remove the concommand
Potential crash fixes to do with traces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close
Fixed the second static crane not swinging out of the way when the ship departs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored upkeep cost, moved detailed colliders to the Deployed layer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made the docking test map smaller again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove prefab context scene camera as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
 
                
                
                
                
                
             
         
        
            
            
            
                
                retro tc lods, collision, updated textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make cargo ship door LODs dynamic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extended crane arm cylinder length
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                FishSwarm spawning is load balanced
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked grounds at harbor_1 for bridge pos