130,592 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from main -> full_server_demos
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                set up viewmodel rendererer script (and turned on)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Now loads skins when spawning tool world models
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update nailgun set up in unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack tweaks.
Viewmodel muzzle point pushed back a bit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed UI-Pixelate to additive blending
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC flamethrowers don't hurt NPCs.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Muzzle & eject loc, speed/cycle iteration.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Heavy scientist AI design fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▉▌▌▆ ▋▉▌▊ ▌▍█▇ -> ▇▅▅█▅▉_▍▍▍▌▍█_▇▄█▉▄▍▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Minigun Textures to include Barrel Shadowing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main to get latest ASE
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /main/visualshader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly reduce AI effective range to match damage range.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▄▇▋▄█▇▇ ▄▄▆ ▉▍▋▊▄▇▄█▄▆▋▄▅▍ ▅▋▇▅▄▄ ▉██▉▌ ▊▄ ▋▊██ █▇▅▉▍▋▊█▌ ▉▅▄▍▆▄▅▋ ▌▊▍▆ ▄▍▋▄▉▆ ▌█ ▇▆ ▌▉▌▆▋▄ █▅▄▋▊, ▅▉▇█ █▆▌█▆▍▍ █▆█ ▇▇███▌▄▉▆()
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding swing bridge ramp model for harbor 2
removed static ramps and base from the prefab to be in the structure folder
fixed normals on the ramp, added lod and collision to the base
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. eoka pistol exported and set up
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Minigun 4K Textures
Added Minigun World Model 4K Textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split heavy scientist backpack into tanks + instruments
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Also tweaked their handles positions because they were an absolute pain to aim for
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Minigun Textures to incorporate feedback
Updated Minigun World Textures to incorporate feedback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed electrical flasher light and siren light having no emission when ON
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▍▉▋▋▅ ▄▇▇▌▍▉▇▉▌▇█ ▇▄▉▇ ▇▊▆▉▅▋
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Add a climbable net to the static cranes if the Reserved1 flag is set to true
Enabled on the shore side crane
S2P harbor_1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some bugs
Added proper ground colliders in harbor_1 and deleted temp ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▉▄▊█▌▌▌▋▄▆▊ ▌▍▇▆▇▆▍▊▋() ▄▌▉ ▅▍█▉▍▋▄ ▉▌▍▍▄ ▍▄ ▉▌▌ ▅▉▅▅▌▉ █▋ ▍▊▍▇▅▅▄▊▉ ▉█▇▆▍ ▍▍▋▌▍▄▇▆.
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                ▍▋▌█▋ ▉▅▌▍▌▌ ▍▋▋▅ █▌▉▋ ▇▍▊▌█▉▅▆
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 merge from server_hidden_stashes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from EasterItemStoreFixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                removed cctv desk from cctv room, so it can be customized per oilrig
 
                
                
                
                
                
             
         
        
            
            
            
                
                refined environment volumes in moonpool
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work
- Don't give snowmobile driving achievement for driving a motorbike
- Improved wheel visuals
- Switch bike RB to Continuous Speculative, it's smoother
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                first pass on final textures, material setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully)
Full S2P of both harbors with HLOD