130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                 merge from fix_backpack_hover_attachments
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from ui_pool_max_list_size
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from server_hidden_stashes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed the remaining IO entities handles naming inconsistencies
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged main into ioentities_handles_naming
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Fix spinner wheel not resetting the camera to the expected rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bradley scientist AI design update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce timer duration before returning to cover from chase.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recall scientists if they or the bradley haven't been able to attack any targets for a while.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged main into electricity_power_fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating.  Also made 3p idle animation loop smoothly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional fix for edit-mode reflection probe flicker
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water disappearing, in edit-mode, when focusing away from scene view
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ensured cargo ignores height of waypoints - keeping it at the correct water height
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from electrical_power_fixes/reactivetarget
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from ioentities_handles_naming
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from /main/electricity_power_fixes/flasherlight-sirenlight
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from io_entity_snapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn)
Setup Other Seed World Model Prefabs
Setup Other Seed World Model LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from wiretool_clearing_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken lightswitches in harbor 1
Moved bottle prop that was blocking movement 
Added new lights pointing at the swing bridge to highlight it at night
Added ladder triggers to some nets on the sides of containers
Added rope ladder to one of the crane arms to allow for traversal in both directions 
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from electricty_power_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding swing bridge baked lod  mat/texture/modell
fixed ramp normals....again...(?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green)
Setup Berry Seed World Model Prefabs
Setup Berry Seed World Model LODS
Setup Seed Combine Material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy.
Fixed some bugs I found in the process of adding and testing the commands:
MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too.
Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added back waterwell deployable 'usable secondary' barrel volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                water well D - some redesign to fix the blocked access
 
                
                
                
                
                
             
         
        
            
            
            
                
                harbor_2 re-applying ambient lights kill
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a smidge of radiation to container dressing style 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                harbor_2 topology refresh: monument and building topo
 
                
                
                
                
                
             
         
        
            
            
            
                
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                edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                cinematic textures and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from media_projects/24_04
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Revert Procedural Map - Sorry Aux2!