131,552 Commits over 4,232 Days - 1.30cph!

6 Days Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
6 Days Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
6 Days Ago
simple modders red puzzle prefab
6 Days Ago
Final cliff placement.
6 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
6 Days Ago
Floating cities scene2prefab
6 Days Ago
merge from vehicle_large
6 Days Ago
merge from boat_building
6 Days Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
6 Days Ago
compile fixes
6 Days Ago
breaking BaseSculpture down into multiple files, getting unmanageable
6 Days Ago
Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
6 Days Ago
merge from pointgrid_to_sdf
6 Days Ago
small cleanup
6 Days Ago
Slightly broken attempt at parallelizing ball collisions
6 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
6 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
6 Days Ago
6 Days Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
6 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
6 Days Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
6 Days Ago
6 Days Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
6 Days Ago
merge from boat_building
6 Days Ago
merge from vehicle_large
6 Days Ago
Steering wheel deployment volume improvements
6 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
6 Days Ago
manifest
6 Days Ago
loud static phonebooth
6 Days Ago
basic client->server sculpture update, removed serverside carving
6 Days Ago
Small engine deploy volume improvements
6 Days Ago
Sail deployment volume improvements
6 Days Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
6 Days Ago
Scene progress
6 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
6 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
6 Days Ago
Loadout view, info and items styling
6 Days Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
6 Days Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
6 Days Ago
Ramp deploy layer fix
6 Days Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
6 Days Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
6 Days Ago
Bone armour repose/lods
6 Days Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
6 Days Ago
bake GUI physics on a job thread without blocking
6 Days Ago
Add ladders back to boat building station.
6 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
6 Days Ago
basically functional SDF in-GUI sculpting
6 Days Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
6 Days Ago
hooked up kick hazmat icon to skinnable