192,344 Commits over 4,049 Days - 1.98cph!

3 Days Ago
rug_tugboat_fix -> main
3 Days Ago
Fix not being able to place the rugs and new bear rugs on tug boats
3 Days Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
3 Days Ago
ferry terminal
3 Days Ago
main -> cocoknight_armor_dlc
3 Days Ago
conditional_armour_meshes_viewmodels -> main
3 Days Ago
Final cleanups and extra comments
3 Days Ago
Comments + tooltips
3 Days Ago
Material improvements.
3 Days Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
3 Days Ago
Simplification of slot logic
3 Days Ago
Snake trail hide FX test.
3 Days Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
3 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
3 Days Ago
merge from 118111
3 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
3 Days Ago
changed environment volumes gizmo color for clarity
3 Days Ago
Timing and effect tweak
3 Days Ago
Improve flanking algorithm
3 Days Ago
merge from main
3 Days Ago
moved the rusty gates back into place
3 Days Ago
▇▋▇ ▌▌▆▌▍▌ ▅▍▅▆ '▍▇▅▇▇/▍▉▇▄▇▌ ▊▊▇▄▅▊▊▄▉' - ▌█▌▆ ▆▆▅█▄▇ ▅▇ ▌▌▉▍▋▇▄ █▅▆▆██ ▅▆▌▋▌▅▉▍▊ (██▉▌▄▅▌ ▄▇ ▊▅█▌▋▌▅) - ▇▇▉▉ ▇▉▅▇▋▅ ▍▆ ▋▆▆▊█▆█ ▄▇▌▆▍▊▅▍▊ ▆▍▇▉▍ ▊▉ ▋▍▇▆▍▇▅▅▍ ▅▉▇▄ █▉▄▉ (▇▌▋█▅▊▍▆ ▉▉ ▄▋▋█▇▅▋)
3 Days Ago
Shrink down in size and align to to terrain when escaping
3 Days Ago
updated viewmodel vine swing animation
3 Days Ago
Experiment with path post process for overwatch and flank
3 Days Ago
fixed an offset on jungle skin triangle block
3 Days Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
3 Days Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
3 Days Ago
fixed an offset on jungle skin floor block
3 Days Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
3 Days Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
3 Days Ago
Merge from blowpipe
3 Days Ago
Backpack holster setup
3 Days Ago
Setup holster info
3 Days Ago
Removing obsolete jungle ruins cell top meshes
3 Days Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
3 Days Ago
revert underwater effects merge to figure out server issue
3 Days Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
3 Days Ago
Merge: from main Tests: none, no conflicts
3 Days Ago
Update: Further removal of about 10% methods from perf snapshot - Built using e70c083b Tests: took a snapshot on craggy
3 Days Ago
lowered the ground under the zigg pond water to allow swimming effect to work
4 Days Ago
Fixed a null ref when comparing identical environment volumes
4 Days Ago
cherrypicking broadphase_abp
4 Days Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
4 Days Ago
Merge: from listcompare_optim - ListHashSet can now be pooled and supports Compare - Optim Networkable.UpdateSubscriptions via ListHashSet Tests: unit tests
4 Days Ago
Merge: from main Tests: none, no conflicts
4 Days Ago
Clean: simplify code via ?. notation Tests: unit tests
4 Days Ago
Optim: Constain List<T>.Compare to only works on List<T> This removes remaining 4 boxing allocations Tests: unit tests
4 Days Ago
Optim: Use ListHashSet<T>.Compare in UpdateSubscriptions and UpdateHighPrioritySubscriptions Tests: none, trivial change
4 Days Ago
Update: Network.Visibility.Provider works on ListHashSet Tests: none, simple changes