131,852 Commits over 4,232 Days - 1.30cph!

3 Days Ago
updated textures
3 Days Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
3 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
3 Days Ago
UI help info
3 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
3 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
3 Days Ago
Merge from naval_update
3 Days Ago
Remove voice gen plugin
3 Days Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
3 Days Ago
Assign new hazmat to new scientist
3 Days Ago
Merge from radial_context_fix
3 Days Ago
Cherrypick fix from 137044
3 Days Ago
Show block count and limit in boat building UI if a limit is set.
3 Days Ago
Merge from naval_update
3 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
3 Days Ago
Added a new TMP shader that allows a depth offset and custom cull mode
3 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
3 Days Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
3 Days Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
3 Days Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
3 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
3 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
3 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
3 Days Ago
Merge: from main
3 Days Ago
Update to version 1.13.11
3 Days Ago
npc aim refactor first pass
3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
naval_update -> turret_head_animations
3 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
3 Days Ago
naval_update -> blueprint_viewmodel
3 Days Ago
Merge from parent
3 Days Ago
fixed setcolormenu not showing properly
3 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
3 Days Ago
updated manifest
3 Days Ago
temp playground.charms scene
3 Days Ago
Slight tweak to emissive map
3 Days Ago
fixed OBB rotation being in the wrong space
3 Days Ago
codegen
3 Days Ago
merge from main
3 Days Ago
merge from attachment_reposition
3 Days Ago
merge from main
3 Days Ago
added boat door icon
4 Days Ago
Adjusted orange deploy guide to not be so bright
4 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
4 Days Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
4 Days Ago
CodeGen
4 Days Ago
Merge from floating_cities
4 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
4 Days Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
4 Days Ago
Rebase on /main