138,488 Commits over 4,324 Days - 1.33cph!

3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
run codegen :facepalm:
3 Days Ago
reenable_mountable_parenting -> main
3 Days Ago
Re-enable mountable parenting on RHIBs, Player Boats and 50 Cals. Staying away from Cannons + Ballista for now
3 Days Ago
Move cannon hit checking to TakeDamage, balance cannon slowdown so that its actually noticeable (0.7->0.3)
3 Days Ago
merge from main
3 Days Ago
merge from hackweek_fill_containers_rand
3 Days Ago
Massively refactor and streamline the filling logic to avoid a bunch of duplication In addition to `fillinventory` there's now use `fillcontainer` and `fillcontainer_radius` to fill containers with random items Works with storage containers and container io entities, prints out the ones filled, and warns if a container couldn't accept some of the items
3 Days Ago
Merge from blendedsoundloops_onvalidate_fix
3 Days Ago
Check if SoundDefinition template is valid before accessing it in BlendedSoundLoops::OnValidate Fixes error spam in editor
3 Days Ago
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Remove "Disable Platform Services" from iteration speed editor menu, it breaks way too often while other settings are generally safe to use.
3 Days Ago
Add cvar for controlling cannon hit slowdown on boats
3 Days Ago
exported updated 3p bone knife anims
3 Days Ago
Apartment complex b progress
3 Days Ago
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3 Days Ago
update from main
3 Days Ago
Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
3 Days Ago
Fixed owned items still showing up at the top of the limited and featured store when featured
3 Days Ago
Added some arrow buttons and keyboard controls to store galleries (general and limited tabs)
3 Days Ago
Merge from naval_cleanup_scientist_fixes
3 Days Ago
Added a new font to support some missing currency symbol Added some missing currencies to the price formatter
3 Days Ago
Added a way to embed styles in RustControl components instead of having to create new StyleAssets every single time
3 Days Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
3 Days Ago
merge from storepage_boxes
3 Days Ago
Added toast when the deep sea opens
3 Days Ago
merge from deepsea_fixes
3 Days Ago
merge from main
3 Days Ago
Salvaged cleaver audio rework and implementation
3 Days Ago
merge from main
3 Days Ago
merge from deepsea_fixes/loot
3 Days Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
3 Days Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
3 Days Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
3 Days Ago
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3 Days Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
3 Days Ago
Merge from sunken_and_combat_knife_orientation_fix
3 Days Ago
Merge from puddlefix
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Merge from increased_deepsea_render
3 Days Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
3 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
3 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
3 Days Ago
merge from deepsea_fixes
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4 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
4 Days Ago
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