138,066 Commits over 4,324 Days - 1.33cph!

2 Days Ago
Kitchen set 1 material settings
2 Days Ago
merge from workshop_animator_controls
2 Days Ago
fix exports with new animator and fx controls
2 Days Ago
Merge: from main
2 Days Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
2 Days Ago
merging onto my branch, trying to fix local repo problem with missing files
2 Days Ago
Buildfix: add missing SERVER guard
2 Days Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
2 Days Ago
texturing progress - apartment complex monument S2P
2 Days Ago
Adding my test save
2 Days Ago
Merge from stability_test
2 Days Ago
merge from main
2 Days Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
2 Days Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
2 Days Ago
Moved legacy hair to it's own folder
2 Days Ago
merge from workshop_animator_controls
2 Days Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
2 Days Ago
Added average female skin set Added average female skin set collection for debugging
2 Days Ago
Fixing outbreak scientist setup
2 Days Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
2 Days Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
2 Days Ago
Player seed updates
2 Days Ago
merge from testrunner_editor
2 Days Ago
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2 Days Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
2 Days Ago
CodeGen
2 Days Ago
server_browser_ping_removal -> main
2 Days Ago
Ensure region sorting button uses the correct background
2 Days Ago
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix
2 Days Ago
server_browser_ping_removal -> main
2 Days Ago
Remove DeveloperOnly restriction from Indirect Instancing Convars
2 Days Ago
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2 Days Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
2 Days Ago
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
2 Days Ago
Missed file
2 Days Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
2 Days Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
2 Days Ago
Bugfix: fix bot id being shared when loading a save Fixed by reconstructing the free bot ID list and free bot id counter Tests: playground with 1 transient and 1 persitent bot, couple loops of spawn player -> save -> load
2 Days Ago
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2 Days Ago
Remove the export to console option as it's no longer useful. Improved button description.
2 Days Ago
merge from testrunner_editor
2 Days Ago
Restored TestRedirects
2 Days Ago
Added a popup editor window when exporting that allows for copying the results to the clipboard (as they get truncated by the console and I always just copy and paste them anyway).
2 Days Ago
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
2 Days Ago
merge from naval_update/io_boats
2 Days Ago
Plant pot deployable on boats
2 Days Ago
Better checks for IO entities not sharing the same root parent
2 Days Ago
Add an assertion when trying to update visibility while jobs are running
2 Days Ago
Fix assertion triggered when another player uses a telephone
2 Days Ago
updated ballista ik hand positions