129,502 Commits over 4,201 Days - 1.28cph!

2 Days Ago
merge from deep_seaa
2 Days Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
2 Days Ago
Made a proper material for the sea floor of the deep sea
2 Days Ago
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2 Days Ago
prop fixes
2 Days Ago
merge from naval_update
2 Days Ago
floating city 4 bug fixes
2 Days Ago
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
2 Days Ago
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor
2 Days Ago
merge from fix_boat_paste -> naval_update
2 Days Ago
Add error log indicating what entity failed to paste when exception was thrown
2 Days Ago
Fix NRE when loading a steering wheel without SteeringWheel protobuf - fixes pasting boats in completely broken physics state - old boat pastes still may not work
2 Days Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
2 Days Ago
Increase deep sea terrain distance from 600m -> 750m
2 Days Ago
seat changes
2 Days Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
2 Days Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
2 Days Ago
Moved farm vendors up to prevent clipping through floor
2 Days Ago
Bugfix: AnalyticsV2 - only recycle auth tickets if not consumed them - Added extra checks for early steam shutdowns Previously we would eagerly cancel tickets, which is not api-appropriate. Now only doing so if either an exception occured or we're in dry-run mode Tests: ran unit tests. Still can't catch why auth ticket is sometimes null on shutdown
2 Days Ago
Merge from boat_building
2 Days Ago
Auth placement/building fix
2 Days Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
2 Days Ago
Fixed floating island map marker text not marked as non static
2 Days Ago
merge from main
2 Days Ago
merge from ui_overhead_optims
2 Days Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
2 Days Ago
Merge from parent
2 Days Ago
script updated mesh
2 Days Ago
merge from main
3 Days Ago
Revert cargo global network group to Default (from MainIsland)
3 Days Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
3 Days Ago
Codegen
3 Days Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
3 Days Ago
primitive large lootbag halloween loot update
3 Days Ago
Disable MarkAttackerHostile on 20 static entitites found in floating cities
3 Days Ago
Fix hips staying locked when moving the turrets up and down
3 Days Ago
naval_update -> pt_boat_2
3 Days Ago
paintball_hopper uv tests
3 Days Ago
Merge from main
3 Days Ago
Paintball Gun - Blockout mesh and materials
3 Days Ago
Added a null check for shared materials when preloading textures for hotbar items to prevent NREs when a mesh renderer has a null material
3 Days Ago
Added generic terrain to FC4 Added baked shore vectors Move the boat vendor on the pier Setup an HLOD for the scene
3 Days Ago
Improved shore vectors on FC1,2,3 Removed access to casino top floor from barge in FC2 Updated HLODs on FC2,3
3 Days Ago
Merge from main
3 Days Ago
Merge from island_scenes
3 Days Ago
Add compass marker for leaving the deep sea
3 Days Ago
Fixed beach chair on tropical island 1 pickupable
3 Days Ago
Add images for the other tropical islands
3 Days Ago
Merge from parent
3 Days Ago
Merge from floating_cities