131,647 Commits over 4,232 Days - 1.30cph!

6 Days Ago
Fixed mirroring issue
6 Days Ago
Hide Boots repose male/female
6 Days Ago
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6 Days Ago
Added server tab
6 Days Ago
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6 Days Ago
Loadout and commands view styling
6 Days Ago
more loadout styles that didnt pick up
6 Days Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
6 Days Ago
Restore consoletoggle arg to open a specific tab
6 Days Ago
Info tab tweaks
6 Days Ago
merge from main
6 Days Ago
Fixed menu tooltip icon not being marked as non static
6 Days Ago
Added a button to toggle hidden items
6 Days Ago
further cleanup
6 Days Ago
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6 Days Ago
Fully removed PointGrid3D and associated jobs
6 Days Ago
Use flex columns for the itemlist, instead of a grid
6 Days Ago
HideVest male/female
6 Days Ago
missing TankTop file
6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
removing more unused prefab setup
6 Days Ago
merge from gui_cleanup
6 Days Ago
removing more dead code
6 Days Ago
got the admin panel working for sculptures again
6 Days Ago
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6 Days Ago
Naval scientist variation art
6 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
6 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
6 Days Ago
routed saving properly
6 Days Ago
Commands tab for useful and common commands
6 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
6 Days Ago
Tank Top repose male/female
6 Days Ago
Collared Shirt repose male/female
6 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
6 Days Ago
powerplant update
6 Days Ago
merge from powerplant_dropzone
6 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
6 Days Ago
Loadouts tab styling
6 Days Ago
drop zone moved, prevents hackable dropping on lighting
6 Days Ago
merge from fillwater_improvements
6 Days Ago
merge from helicopter_flare_balance_pass
6 Days Ago
merge from harbor_swingbridge_parent_fix
6 Days Ago
merge from m15_3p_emmisive_fix
6 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
6 Days Ago
merge from rivals
6 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
6 Days Ago
Merge from food_qol
6 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
6 Days Ago
Merge from main