132,833 Commits over 4,232 Days - 1.31cph!

Yesterday
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
Yesterday
merge from deep_sea
Yesterday
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
Yesterday
Fixed rad volumes still spawning on the exit side of the deep sea
Yesterday
Merge from parent
Yesterday
merge from naval_update
Yesterday
update to lr300 viewmodel with right hand mag release
Yesterday
Fixed Spot with inaccurate colliders on cargoship
Yesterday
Wetsuit repose
Yesterday
base (vanilla) techtree pass
Yesterday
Some prevent movement blockers for falling weapons in large oilrig
2 Days Ago
Space LR300 - updated WM and LODs with right hand magazine catch
2 Days Ago
easier traversal on stairs in WTP
2 Days Ago
glass surface type > glass small on security towers
2 Days Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
2 Days Ago
Merge: from main
2 Days Ago
Adjusted sail transmission colour
2 Days Ago
Boatbuilding station, cannonball and boat planner pass
2 Days Ago
boat building deployables gameplay pass - WIP
2 Days Ago
fixed early culling barricades at trainyard
2 Days Ago
cargoship LOD3 glass is see through now
2 Days Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
2 Days Ago
fixed moved AC tubes in cave_large_sewers
2 Days Ago
wind amplitude from arid/temperate applied to tundra grasses
2 Days Ago
removed renderer batch selectively on floating junkpiles crates
2 Days Ago
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2 Days Ago
Fix NRE when Indirect Instancing is disabled
2 Days Ago
auto updated mats and metas from old versions of editor
2 Days Ago
Include light colour term in thin transmission mode
2 Days Ago
turret_fixes -> naval_update
2 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
2 Days Ago
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2 Days Ago
Fix Indirect Instancing accidentally being enabled by default
2 Days Ago
Resort 50 cal left after the merge
2 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
2 Days Ago
naval_update -> turret_fixes
2 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
2 Days Ago
- More seat adjustments
2 Days Ago
Try out seat relative position re-sync update
2 Days Ago
Merge from boat_building
2 Days Ago
Merge from boat_building/effects
2 Days Ago
Bring down reload to like 14.7
2 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
2 Days Ago
Reorient seat in the turret Better eye pos
2 Days Ago
2 Days Ago
merge from main/naval_update/modular_boat_sounds
2 Days Ago
Reorient seat in gun space
2 Days Ago
merge from main/naval_update
2 Days Ago
- Only update server seat if no client auth
2 Days Ago
Compile fix