133,136 Commits over 4,262 Days - 1.30cph!

4 Days Ago
more splat work ferry terminal
4 Days Ago
Merge from netting_placement_rework
4 Days Ago
Merge from main
4 Days Ago
Merge from parent
4 Days Ago
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4 Days Ago
more splat on the right of ferry terminal
4 Days Ago
Boat planner can go into tc tool slots
4 Days Ago
naval_update -> main
4 Days Ago
glass surface types for airfield hangars
4 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
4 Days Ago
deleted stray foundation piece water_well_b
4 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
4 Days Ago
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4 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
4 Days Ago
merge from fix_boat_teleport_checks -> naval_update
4 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
4 Days Ago
Set tropical terrain material decal layers 0 & 1
4 Days Ago
Merge from tropical_shore
4 Days Ago
Adjust shore and underwater values
4 Days Ago
Merge from naval_update
4 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
4 Days Ago
Fixed mainland fog of war being cleared when deep sea closes
4 Days Ago
Merge from parent
4 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
4 Days Ago
reduce cannon fire mech sound volume slightly
4 Days Ago
assign UI handling sounds to boat deployables
4 Days Ago
Null check in TerrainPath:FindClosest
4 Days Ago
RHIB storage sounds
4 Days Ago
Add PT Boats to deep sea vehicle whitelist
4 Days Ago
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4 Days Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
4 Days Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
4 Days Ago
space lr300 sounds
4 Days Ago
Fix tropical1 terrain size, and add earlier assert
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
4 Days Ago
RC (not s2p'd)
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
4 Days Ago
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4 Days Ago
Dwelling prefab zero points Heightmap for ruins Scene backup
4 Days Ago
Boat prefabs
4 Days Ago
Docks
4 Days Ago
Merge from naval_update
4 Days Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
4 Days Ago
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled