125,640 Commits over 4,171 Days - 1.26cph!

4 Days Ago
Optim: ServerOcclusion - jobify a bit more + use ScheduleParallel 4.7k map generation time goes from 69s -> 52s, stopping here. I'm likely getting diminishing returns on my PC due to heavy paging (generation takes 8GB+ ram) - will break it down next. Tests: regenerated and visualized cache
4 Days Ago
merge ghost_ship_bugfixes to naval_update
4 Days Ago
editing chainsaw 3p anims and created attack idle anim to possibly be implemented
4 Days Ago
fix attachpoint assignment, was getting stomped when loading entities from save
4 Days Ago
Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
4 Days Ago
Spike Trap SFX fixes and material properties.
4 Days Ago
blueprint fragment world model setup
4 Days Ago
PT LOD Progress
4 Days Ago
Remove decals from server ghostship prefab
4 Days Ago
merge from main
4 Days Ago
basic and advanced blueprint world models
4 Days Ago
Optim: ServerOcclusion - convert rest of narrowphase to Burst - Replaced couple NativeList inside TestInsideTerrain with NativeArray to avoid 2GB limitation. Need a different solution for 7k maps 4.7k world generation time went from 130s -> 69s. Longest part is OcclusionIncludeRocks now (47s) Tests: regenerated occlusion on 4.7k world, then visualized the grid
4 Days Ago
Merge from naval_update
4 Days Ago
Replace all ghost ship line IO entities with static wires
4 Days Ago
merge form meta_shift
4 Days Ago
potental fix for spike trap ground watch not working in standalone but working in editor
4 Days Ago
meta_shift -> main
4 Days Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
4 Days Ago
When changing into wait state then take the foot off the throttle
4 Days Ago
Compile fixes
4 Days Ago
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
4 Days Ago
Merge from sails
4 Days Ago
merge ghostship_bug_fixes to naval_update
4 Days Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
4 Days Ago
Compile fixes
4 Days Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
4 Days Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
4 Days Ago
naval_update -> scientist_boat_ai
4 Days Ago
Add another pref for disabling the companion server
4 Days Ago
Lower yaw/pitch clamps on the cannon
4 Days Ago
Fix Radtown sign by manually disabling mipmap streaming.
4 Days Ago
merge from main
4 Days Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
4 Days Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
4 Days Ago
merge from naval_update/deep_sea
4 Days Ago
merge from naval_update/deep_sea/wipe
4 Days Ago
merge from test_generator_snapping
4 Days Ago
merge from hide_combatlog_network_ids
4 Days Ago
merge from fillmounts_command
4 Days Ago
merge from catapult_adminreload_fix
4 Days Ago
merge from military_tunnels_radiation_consistency_remerged s2p
4 Days Ago
Command to print deep sea content
4 Days Ago
dome monument loot shuffle s2p
4 Days Ago
light house monument pass, very minor loot placement changes