144,223 Commits over 4,413 Days - 1.36cph!

3 Days Ago
Fix duplicate internal IDs on the new mortar animations
3 Days Ago
Fix hidden items showing up in the vending machine search
3 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
3 Days Ago
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3 Days Ago
update export with fix's to IK positions
3 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
3 Days Ago
empty_country_fix -> main
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Fix countries not being shown in the drop down country selection window
3 Days Ago
merge from rfreceiver_modding_fix
3 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
3 Days Ago
merge from steaminventory_newitem
3 Days Ago
merge from main
3 Days Ago
mortar projectile flight sound implementation
3 Days Ago
Fix shop name input being at a weird position when opening the dialog window
3 Days Ago
Ensure 'remove all' popup closes if you disconenct
3 Days Ago
Support UI popup with empty string titles
3 Days Ago
Fixed a bug in VPC to do with game conditionals * It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different engine.dll and dedicated.dll builds for 64bit + minor changes * Fixed srcds_win64.exe trying to load 32 bit DLLs * Some minor changes from x86-64 for consistency and cleanliness Build server.dll 64bit
3 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
3 Days Ago
Fix broken open transition
3 Days Ago
Add debug output to VPC warning
3 Days Ago
empty_country_list_fix -> main
3 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
3 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
3 Days Ago
Fix MacOS not rebuilding VPC
3 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
3 Days Ago
Merge some changes from main * VPC change, minor VPC script changes * Fixed tier1, tier0 exclude VPCs causing warnings during project gen
3 Days Ago
merge from efficiency_desc
3 Days Ago
Efficiency upgrade description change, on the right branch this time
3 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
3 Days Ago
Subtract new navmesh
3 Days Ago
Readd god rock & anvil rock to craggy
3 Days Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
3 Days Ago
Codegen
3 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
3 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
3 Days Ago
Reapply Antihack.cs #if SERVER changes
3 Days Ago
merge from main -> fix_foundation_clipping_rocks
3 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
3 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
3 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
3 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
3 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
3 Days Ago
merge from storepage_abyss_fix
3 Days Ago
merge from storepage_frontier_fix
3 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
3 Days Ago
Various kiosk fixes
3 Days Ago
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3 Days Ago
Kiosk lighting
3 Days Ago
increase max player sprinkle