132,057 Commits over 4,232 Days - 1.30cph!

2 Days Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
2 Days Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
2 Days Ago
Smoooooooth(er)
2 Days Ago
Cleaned up the front turret aiming system
2 Days Ago
added space station building skin sitem and hooked up - still needs icon
2 Days Ago
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2 Days Ago
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2 Days Ago
boat planner blueprints missing files
2 Days Ago
Phrase update
2 Days Ago
Compile fix
2 Days Ago
Implement boat decay
2 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
2 Days Ago
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2 Days Ago
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2 Days Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
2 Days Ago
merge from main
2 Days Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
2 Days Ago
Replicate seat changes of naval_update branch
2 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
2 Days Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
2 Days Ago
naval_update -> pt_boat_turrets
2 Days Ago
cherry picking from turret_animation_alignment_fix
2 Days Ago
turret_animation_alignment_fix -> naval_update
2 Days Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
2 Days Ago
fixed some broken steam id issues on xmas wallpaper
2 Days Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
2 Days Ago
assigned xmas2025 wallpapers new steam ids as the old ones are now in use
2 Days Ago
merge from deep_sea
2 Days Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
2 Days Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
2 Days Ago
Added floating city 4 to the deep sea
2 Days Ago
merge from naval_update
2 Days Ago
Reindeer antlers headband reposed
2 Days Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
2 Days Ago
Reposed Outbreak Scientist
2 Days Ago
Merge from parent
2 Days Ago
merge from main, will need to re run skins
2 Days Ago
Changing lr300 space skin settings to fix splitting of mesh in fbx
2 Days Ago
christmas wallpaper textures and material
2 Days Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
3 Days Ago
Fix chandelier chain not scaling (stretching) correctly with Indirect Instancing
3 Days Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
3 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
3 Days Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
3 Days Ago
Prevent unit cube bounds by always requiring at least one valid mesh for all LODComponents
3 Days Ago
Removed old ballista colliders on cannon
3 Days Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
3 Days Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
3 Days Ago
Rewrote the reload system