userBill Bcancel

8,798 Commits over 1,948 Days - 0.19cph!

40 Days Ago
MLRS no longer gibbable
40 Days Ago
Merge MLRSGravity -> DMb. MLRS projectiles now modify gravity instead of speed when necessary, giving them a constant known velocity. Should make tweaking SAM site response easier.
40 Days Ago
Remove debug print
40 Days Ago
More speed/gravity work
40 Days Ago
Take water height into account for the target hit pos
40 Days Ago
More speed/gravity
41 Days Ago
Adjustments to rocket speed and gravity
41 Days Ago
Merge DMb -> Aux
41 Days Ago
MLRS connecting line UI
41 Days Ago
MLRS UI clearer target cursor
41 Days Ago
Merge DMb -> Aux
41 Days Ago
MLRS UI target crosshair is a little clearer
41 Days Ago
Always center on target point in MLRS dash view
41 Days Ago
Gravity calc fixes
41 Days Ago
Fix calculation bugs
41 Days Ago
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
41 Days Ago
Make it client-side only
41 Days Ago
Don't show the big dust cloud in the MLRS rock explosion effect if the rocket explodes way up in the air (probably from a SAM hit)
41 Days Ago
Safe zone triggers destroy MLRS rockets
41 Days Ago
Expose SAM missileSpeedMultiplier in the inspector
42 Days Ago
Refactor the SAM site target types into a State pattern. A little tidier
42 Days Ago
MLRS SAM changes: - All SAM sites now target MLRS rockets (even player ones) - SAM sites are better at shooting down MLRS rockets. Every now and then one might get through though (intentional!)
42 Days Ago
Made the MLRS' brokendownminutes a convar
43 Days Ago
Adjusted how the MLRS determines the rocket trajectories. More chance of hitting close to the central targeted point
44 Days Ago
Merge DMb -> Aux
44 Days Ago
Adjust rocket launch positions to avoid clipping
44 Days Ago
Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
44 Days Ago
Minor MLRS UI edit
44 Days Ago
Merge DMb -> Aux
44 Days Ago
Interaction edit
44 Days Ago
Created and set up placeholder broken down state FX
44 Days Ago
MLRS breaks down for 60 minutes after firing.
44 Days Ago
Adjustments to various MLRS things, manifest update to get VFX working correctly. Also fixed submarine item storage wrong ID.
44 Days Ago
MLRS UI tweaks
45 Days Ago
Adjusting MLRS range
45 Days Ago
Set up MLRS rocket initial launch effect
45 Days Ago
Hooked up new rocket thrust effect
45 Days Ago
Set up and assigned the new MLRS rocket explosion effect
45 Days Ago
Client compile fix
45 Days Ago
General MLRS stuff
45 Days Ago
- MLRS rockets now show their explosion FX in the air, while still causing actual damage at the ground - Converted ServerProjectile's ProjectileImpact from using SendMessage to using an Interface and GetComponent. Done since I needed to pass an extra parameter, but might provide a ~10x performance speedup as a bonus. - MLRS fire button light now flashes - Spacebar closes MLRS targeting dialog
45 Days Ago
Moved the rear cam view position so the rear cam itself doesn't block the view from the rear cam
45 Days Ago
45 Days Ago
Rear camera UI adjustment
45 Days Ago
Visually show the loaded rockets in the MLRS
45 Days Ago
Rocket hinges are more physicsy
45 Days Ago
Keep rocket tube hinges hanging straight down
45 Days Ago
Setting up rocket launcher end caps
45 Days Ago
Merge DMb -> Aux (fix server compile)
45 Days Ago
Fix server compile