194,408 Commits over 4,079 Days - 1.99cph!

4 Days Ago
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4 Days Ago
arrow ammo bucket blockout
4 Days Ago
Added a compute shader for calculating a histogram which will be used for comparing the values of broken and non-broken normal maps
4 Days Ago
Fixed incorrect prefab setup in schizo trees
4 Days Ago
Issue with schizolobium FBX names
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Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
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merge from main
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merge from jungle_update_improvements
4 Days Ago
Submitting zigg scene
4 Days Ago
Updated schizolobium colliders
4 Days Ago
Replaced mirrored corner piece after merge from main
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merge from main 121401 to jungle update improvements
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merge from main
4 Days Ago
outboard motor blockout update
4 Days Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
4 Days Ago
Replaced corner mezzanine piece in zigg due to inverted scale
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Remove unintended change that doesnt compile on main
4 Days Ago
Apply changes to type() function (Server/menu) (Community Contrib)
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Fixed ragdoll boogie happening from +USE pickups/throws Prevent throwing +USE pickup if holding M1/M2 while picking up Ship a cleaner version of decals_mod2x, uncompressed Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still. Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
4 Days Ago
Compile warning fixes Update Metrocop player model to have a valid shadow LOD Do not render dragndrop overlay when UI mouse input is not active A bit of a bandaid fix, but it works. Minor cleanups FPS independent CUserCmd:GetMouseY/X on server Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity") Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value. This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS. Removed unused convars that do nothing r_fastzrejectdisp mat_shadowstate mat_maxframelatency mp_usehwmvcds r_threaded_client_shadow_manager, r_threaded_renderables r_decal_cullsize r_drawopaquestaticpropslast r_threaded_renderables snd_mix_async mat_parallaxmap On dedicated servers, return "unknown" instead of "prerelease" Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time. Fixed resistance turrets being in combine overwatch squad Added list.RemoveEntry (Community Contribution)
4 Days Ago
Floating cities greybox progress
4 Days Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
4 Days Ago
Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Fixed voice chat crashing, remove unused files, steam usage cleanups Remove more usages of deprecated SteamAPIContext Remove deprecated Steam API stuff from legacy server browser Fix srcds crash to do with workshop
4 Days Ago
Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
4 Days Ago
merge from ballista_disablelegs_fix
4 Days Ago
Inventory, Limited & General Skins icon bluring
4 Days Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
4 Days Ago
Purchased overlay modal
4 Days Ago
Fixed doorway wallpaper conditional model issues
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- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
4 Days Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
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merge from main
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Fixed issues with default wallpaper materials, cleaned up icons folder
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merge from main
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Added a tool that can convert a folder of broken normal maps to a folder of corrected ones
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Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
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merge from modding_prefabs_May
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merge from hackweek_spawn_all_deployables_command attempt 2
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merge from hackweek_spawn_all_deployables_command
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Merge from foliage_instancing
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merge from simulate_loot_fix
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Merge from main
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Fix burst compile error, change position xz to floats to fix issues on larger maps
4 Days Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas