132,083 Commits over 4,232 Days - 1.30cph!

3 Days Ago
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3 Days Ago
Added tactical gloves
3 Days Ago
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3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
3 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
3 Days Ago
Restored TwitchdropsTransformGroupManager
3 Days Ago
merge from main
3 Days Ago
merge from skinviewer_tacticalgloves
3 Days Ago
Fixing skinning for 50 cal left mesh
3 Days Ago
Frontier Hazmat repose
3 Days Ago
Added tactical gloves skin viewer model
3 Days Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
3 Days Ago
Deleted old folder (cant do it in a single commit because plastic)
3 Days Ago
Moved all the skin viewer custom meshes into the skin viewer folder
3 Days Ago
Enable repair on cannons
3 Days Ago
Check if boat can be edited before dock and edit
3 Days Ago
turretsv2 -> naval_update 🎉
3 Days Ago
Compile fixes for shared aiming method
3 Days Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
3 Days Ago
3 Days Ago
LCD related stuff & lighting
3 Days Ago
christmas wall- and ceilingpaper updates
3 Days Ago
Merge from naval_update
3 Days Ago
Adding wick virtial position anim clip
3 Days Ago
Block accidental admin kills on floating cities and islands
3 Days Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
3 Days Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
3 Days Ago
Smoooooooth(er)
3 Days Ago
Cleaned up the front turret aiming system
3 Days Ago
added space station building skin sitem and hooked up - still needs icon
3 Days Ago
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3 Days Ago
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3 Days Ago
boat planner blueprints missing files
3 Days Ago
Phrase update
3 Days Ago
Compile fix
3 Days Ago
Implement boat decay
3 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
3 Days Ago
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3 Days Ago
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3 Days Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
3 Days Ago
merge from main
3 Days Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
3 Days Ago
Replicate seat changes of naval_update branch
3 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
3 Days Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
3 Days Ago
naval_update -> pt_boat_turrets
3 Days Ago
cherry picking from turret_animation_alignment_fix
3 Days Ago
turret_animation_alignment_fix -> naval_update