13,068 Commits over 2,769 Days - 0.20cph!
Apply André's version, with bool fixed
Added outline to the Skin Viewer 3D views
Initial work on two more oven types
Added loot panel scene to the scene list
Cooking pot loot panel + bits and pieces.
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it."
- Removed SoftMask from attack heli small monitor UI
- Removed SoftMask package (no longer used anywhere)
New guide mesh with no campfire
Updated guide mesh, colliders etc
Deploy cooking pot on campfire socket
Fixed pivot point issues on subsequent runs.
Fixed autospin not ramping up.
Allow disabling interaction
Remove skybox from test scene
Fixed some skins still not loading in the skin viewer test scene
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
Allow dropped items to sync their network group without constantly syncing their position
Remove TransformHasMoved override that was causing parented kinematic items to disappear when leaving their initial network group
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.
Remove ChineseLantern_emissive2.psd meta file
Skin viewer test scene now properly supports skins
Cherry pick MenuUI change
Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error
Fix attempt for unintended rowboat dismounting
Enabled read/write on various meshes the need it for RuntimeNavMeshBuilder.
Fixed CheckAllParenting NRE when contents is null
Removed my temp logging from
91909. Added a null check on NavAgent.
Working on test scene supporting skins
Auto-spin the model slowly until the user interacts
Canvas doesn't need world cam stuff anymore now that we moved to using a RenderTexture for the skin viewer
Don't try to open viewer if it's a multi-item DLC pack
Catch null content in CheckAllParenting
Fix ragdoll compile when neither SERVER nor CLIENT are defined (build server needs it)
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Missed another use of useContinuousCollision on gibs
When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
Re-base SkinViewer branch, cleaning up mess
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Subtract dodgy merge from Main