140,301 Commits over 4,352 Days - 1.34cph!

2 Days Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
2 Days Ago
Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation.
2 Days Ago
Compile fix
2 Days Ago
Animation update for the changed shader.
2 Days Ago
More light updates and fixes.
2 Days Ago
Merge: from main
2 Days Ago
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted
2 Days Ago
More fixes and consistency changes.
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
Fix issues with viewmodels disappearing
2 Days Ago
Merge from tunnel_netgroup_fix
2 Days Ago
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
2 Days Ago
Restored ctrl tab to cycle through item list and vehicle list categories
2 Days Ago
Rerun s2p for launch site
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
merge from autoconnect_menu_fix
2 Days Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
2 Days Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
2 Days Ago
merge from deployvolume_fixes
2 Days Ago
Fix fish trophy no longer placeable on walls
2 Days Ago
cinematic textures for hamster water wheel
2 Days Ago
merge from hatch_collider_fixes
2 Days Ago
Hopefully the last seal now
2 Days Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
2 Days Ago
fix for "Back of water wheel very dark in shadows"
2 Days Ago
Reduce console input size, reduce size of auto complete entries
2 Days Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
2 Days Ago
Merge from main
2 Days Ago
Applied old console prefab
2 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
2 Days Ago
Merge from s2p_particle_flatten_fix
2 Days Ago
moved packet AddReference
2 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
2 Days Ago
Fix for Visual and collider gap on Armored triangle hatch
2 Days Ago
Restore loadout save button
2 Days Ago
edited anim controller and latest m16a2 anims exported
2 Days Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
2 Days Ago
Green variant fixes.
2 Days Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
2 Days Ago
Siren lights
2 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
2 Days Ago
Updating CAML skinning
2 Days Ago
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2 Days Ago
fixed offset holstered wooden shields
2 Days Ago
fixed offset piano sitting mount
2 Days Ago
fixed offset obsidian knife
2 Days Ago
fixed offset frontier hatchet holster position
2 Days Ago
Add crafting speed test item
2 Days Ago
Removed some mockup prefabs
2 Days Ago
Fixing bunny suit female A not having skeletonSkin script