143,723 Commits over 4,413 Days - 1.36cph!

2 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
2 Days Ago
Industrial Storage - final textures, icons
2 Days Ago
Remove mount anchor grounding on mortar
2 Days Ago
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2 Days Ago
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2 Days Ago
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2 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
2 Days Ago
Vanilla and hardcore tech tree placements
3 Days Ago
Fixing player male legs skinning
3 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
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3 Days Ago
merge main -> rust_relay_server
3 Days Ago
tweaked relay server restart method
3 Days Ago
Mortar animation and camera updates
3 Days Ago
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3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Upgrade items initial inventory sounds
3 Days Ago
Adding military idle animation set
Rin
3 Days Ago
Initial Mortar Ammo damage pass
3 Days Ago
merge from fields_mismatch_cleanup
3 Days Ago
missing nonserialized attribute
3 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
3 Days Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
3 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
3 Days Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
3 Days Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
3 Days Ago
exported updated 3p ak47 and rock run anims
3 Days Ago
Merge from main
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
made AttemptRestart a little bit more robust
3 Days Ago
merge from automated_testing
3 Days Ago
Test list
3 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
ensure sendThread can start up if disabled from start
3 Days Ago
better property mismatch logging
3 Days Ago
merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
CI testlist
3 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
3 Days Ago
Test list
3 Days Ago
Sprinkler tests cleanup and fixes
3 Days Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
3 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
3 Days Ago
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3 Days Ago
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3 Days Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden