143,237 Commits over 4,383 Days - 1.36cph!

5 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
5 Days Ago
Updating shorts skinning
5 Days Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
5 Days Ago
set useFlatBackCharm on viewmodels that need it
5 Days Ago
Switched active input handling to new input system only
5 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
5 Days Ago
setup flatback variants for some other larger charms
5 Days Ago
Add ping display to connection and session modal
5 Days Ago
Cherry pick anim inspector
5 Days Ago
Misc folder cleanup
5 Days Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
5 Days Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
5 Days Ago
merge from main
5 Days Ago
prototype upgrade textures
5 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
5 Days Ago
Merge from workbench_upgrades
5 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
5 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
5 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
5 Days Ago
Setup clearance for io tablle
5 Days Ago
early playground layout
5 Days Ago
Updated binoculars following refresh merge
5 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
5 Days Ago
merge from clearance
5 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
5 Days Ago
Merge from hierachy_optim
5 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
5 Days Ago
NeedsKeyboard cleanup
5 Days Ago
Updated NeedsKeyboard to work with the new input system
5 Days Ago
Reapplying meta file changes
5 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
5 Days Ago
Changed to using the shadow strength directly as the shadow caching flag
5 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
5 Days Ago
Potential fix for ghostship scientists endless recursion
5 Days Ago
CodeGen for adding back Shadow Caching ConVars
5 Days Ago
exported edited 3p jump anims
5 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
5 Days Ago
merge from weapon_refresh_salvaged_cleaver
5 Days Ago
merge from radtown_gate_pink_fix
5 Days Ago
Updating gloves skinning
5 Days Ago
Merge from main
5 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
5 Days Ago
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel - gamephysics/antihack consistency tests pass
5 Days Ago
Wetsuit female fixes
5 Days Ago
Merge from workbench_upgrades
5 Days Ago
Merge from main
5 Days Ago
Merge from nvidia_options_fix
5 Days Ago
Added the Rust.DLSS namespace back to the DisableIfDlssNotSupported script to fix a compile error
5 Days Ago
Merge from main
5 Days Ago
Anim bug fix and general polish pass